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  1. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: [2019]; © 2019
    Verlag:  Palgrave Macmillan, Singapore

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile... mehr

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

     

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  2. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: [2019]; © 2019
    Verlag:  Palgrave Macmillan, Singapore

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Eichstätt-Ingolstadt
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule München, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität der Bundeswehr München, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Passau
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Würzburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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  3. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: 2019
    Verlag:  Palgrave Macmillan, Singapore ; EBSCO, Ipswich

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789811306839
    RVK Klassifikation: AP 15963 ; SU 500
    Schlagworte: Computerspiel; Standortbezogener Dienst; Öffentlicher Raum;
    Umfang: 1 Online-Ressource (XII, 266 Seiten), Illustrationen
  4. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: [2019]; © 2019
    Verlag:  Palgrave Macmillan, Singapore

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  5. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: [2019]; © 2019
    Verlag:  Palgrave Macmillan, Singapore

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
  6. Location-based gaming
    play in public space
    Autor*in: Leorke, Dale
    Erschienen: [2019]
    Verlag:  Palgrave Macmillan, Singapore

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 48919
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15963 L587
    keine Fernleihe
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 20 B 307
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Ilmenau
    MDW AP 15963 L587
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Mannheim
    500 AP 15963 L587
    keine Fernleihe

     

    Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into 'smart city strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

     

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    cover (Cover)
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9789811306822
    Weitere Identifier:
    9789811306822
    RVK Klassifikation: AP 15963
    Schlagworte: Human Geography; Computer gamesProgramming; Culture; Technology; Sociology, Urban; TechnologySociological aspects; Digital media; Social sciences; urban planning;location based gaming;Pokemon Go theory;play and public space;gaming interaction
    Umfang: xii, 266 Seiten, Illustrationen, 487 g
    Bemerkung(en):

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