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<<The>> wow climax
tracing the emotional impact of popular culture -
Democracy and new media
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Rethinking media change
the aesthetics of transition -
Comics and Agency
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Jak obehrát železnou oponu
Počítačové hry a participativní kultura v normalizačním Československu -
Fandom
identities and communities in a mediated world -
Comics and Agency
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Jak obehrát železnou oponu
Počítačové hry a participativní kultura v normalizačním Československu -
Science fiction audiences
watching Doctor Who and Star Trek -
Nintendo and new world travel writing
a dialogue Mary Fuller and Henry Jenkins -
The wow climax
tracing the emotional impact of popular culture -
From Barbie to Mortal Kombat
gender and computer games -
Comics and stuff
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Comics and stuff
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The wow climax
tracing the emotional impact of popular culture -
Rethinking media change
the aesthetics of transition -
Comics and stuff
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After Midnight
Watchmen after Watchmen -
Science fiction audiences
watching Doctor Who and Star Trek -
Medienkultur und Bildung
ästhetische Erziehung im Zeitalter digitaler Netzwerke -
Medienkultur und Bildung
Ästhetische Erziehung im Zeitalter digitaler Netzwerke -
Science fiction audiences
watching "Doctor Who" and "Star Trek" -
Video games and learning
teaching and participatory culture in the digital age -
Reading the popular
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After Midnight
Watchmen after Watchmen