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  1. Dungeons and desktops
    the history of computer role-playing games
    Erschienen: [2019]; © 2019
    Verlag:  Taylor & Francis, Boca Raton

    An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra --... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure. "Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time"--

     

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    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781138574670; 9781138574649
    Auflage/Ausgabe: Second edition
    Schlagworte: Fantasy games; Computer games
    Umfang: xxix, 614 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  2. Wiki Writing
    Collaborative Learning in the College Classroom
    Beteiligt: Barton, Matt (MitwirkendeR); Cummings, Robert E. (MitwirkendeR)
    Erschienen: 2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor

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    Leibniz-Zentrum Moderner Orient, Bibliothek, Geisteswissenschaftliche Zentren Berlin e.V.
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Universitätsbibliothek Leipzig
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    Quelle: Verbundkataloge
    Beteiligt: Barton, Matt (MitwirkendeR); Cummings, Robert E. (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472024513; 0472024515
    Schlagworte: User-generated content; Internet publishing; Academic writing; English language; User-generated content; Internet publishing; Academic writing ; Study and teaching (Higher); English language ; Rhetoric ; Study and teaching (Higher)
    Umfang: 1 Online-Ressource (xx, 256 p. :), ill.
    Bemerkung(en):

    Includes bibliographical references (p. 237-246) and index. - Description based on print version record

  3. Vintage games
    an insider look at the history of Grand Theft Auto, Super Mario and the most influential games of all time
    Erschienen: 2009
    Verlag:  Focal [u.a.], Oxford [u.a.]

    Universitätsbibliothek Bielefeld
    LZ880 L832
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    Universitäts- und Landesbibliothek Düsseldorf
    kulc310.l832
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    44A7861
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240811468; 0240811461
    Schlagworte: Video games
    Weitere Schlagworte: Computerspiel; Videospiel; Geschichte
    Umfang: X, 395 S., Ill., 24cm
    Bemerkung(en):

    Includes bibliographical references and index. - Formerly CIP

  4. Dungeons and desktops
    the history of computer role-playing games
    Autor*in: Barton, Matt
    Erschienen: 2008
    Verlag:  Peters, Wellesley, Mass.

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 1568814119; 9781568814117
    Schlagworte: Fantastisches Rollenspiel; Computerspiel
    Umfang: VII, 443 S., Ill.
  5. Wiki writing
    collaborative learning in the college classroom
    Beteiligt: Cummings, Robert E. (HerausgeberIn); Barton, Matt (HerausgeberIn)
    Erschienen: ©2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor

    What was a Wiki, and why do I care? A short and usable history of Wikis /Robert E. Cummings --Wikis in the classroom: a taxonomy /Mark Phillipson --Wiki justice, social ergonomics, and ethical collaborations /Jonah Bossewitch [and others] --Building... mehr

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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
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    What was a Wiki, and why do I care? A short and usable history of Wikis /Robert E. Cummings --Wikis in the classroom: a taxonomy /Mark Phillipson --Wiki justice, social ergonomics, and ethical collaborations /Jonah Bossewitch [and others] --Building learning communities with Wikis /Dan Gilbert, Helen L. Chen, and Jeremy Sabol --Success through simplicity: on developmental writing and communities of inquiry /John W. Maxwell and Michael Felczak --Disrupting intellectual property: collaboration and resistance in Wikis /Stephanie Vie and Jennifer deWinter --Agency and accountability: the paradoxes of Wiki discourse /D.A. Caeton --One Wiki, two classrooms /David Elfving and Ericka Menchen-Trevino --Content and commentary: parallel structures of organization and interaction on Wikis /Will Lakeman --Above and below the double line: refactoring and that old-time revision /Michael C. Morgan --Is there a Wiki in this class? Wikibooks and the future of higher education /Matt Barton --Writing in the Wikishop: constructing knowledge in the electronic classroom /Thomas J. Nelson --Wiki lore and politics in the classroom /Cathlena Martin and Lisa Dusenberry --GlossaTechnologia: anatomy of a Wiki-based annotated bibliography /Ben McCorkle --An (old) first-timer's learning curve: curiosity, trial, resistance, and accommodation /Bob Whipple. "When most people think of wikis, the first--and usually the only--thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of essays that challenges this common misconception, providing an engaging and helpful array of perspectives on the many pressing theoretical and practical issues that wikis raise. Written in an engaging and accessible manner that will appeal to specialists and novices alike, Wiki Writing draws on a wealth of practical classroom experiences with wikis to offer a series of richly detailed and concrete suggestions to help educators realize the potential of these new writing environments."--Publisher's description

     

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  6. Honoring the code
    conversations with great game designers
    Autor*in: Barton, Matt
    Erschienen: 2013
    Verlag:  Taylor & Francis, Boca Raton [u.a.]

    Honoring the Code. If you're reading this book, then I'm guessing you feel like I do about videogames. They're fantastic, awesome, great, amazing, spectacular, the best damn thing in the universe. They have just as much (if not more) cultural... mehr

    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Honoring the Code. If you're reading this book, then I'm guessing you feel like I do about videogames. They're fantastic, awesome, great, amazing, spectacular, the best damn thing in the universe. They have just as much (if not more) cultural importance to me than any book, movie, or album. Videogames aren't a waste of time. Time is a waste of videogames. I encourage you to adopt a similar attitude. Next time someone scolds you for all the time you spend gaming, please thank them sincerely for wasting theirs. Are videogames art? Considering some people still ask the same of a Picasso or a Pollock, I really don't think I'm going to be changing anybody's mind about Pac-Man. Fortunately, I don't need to do that here. I can already tell you're on my side about all this. We can appreciate videogames because we've been playing them since were old enough to roll a quarter into a slot or press play on a tape. But I want you to take one further step, and go from being a simple consumer of videogames and metamorphose into a connoisseur. As with any field of creative endeavor, there are those who wish to do more than simply experience the art. We want to know something about how it was made, and by whom, and for what reason. We wish to get into the head of the artist; understand the confluence of energy, passion, and craziness that somehow results in a masterpiece. No normal person has ever created a great videogame. Just talk to them. They think we're nuts for actually paying them to make these things. Now, that's not to say they wouldn't like more money. Then they could make more games! Oh, and eat!"--

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781466567535
    RVK Klassifikation: ST 324
    Schriftenreihe: An A K Peters book
    Schlagworte: Computer games / Authorship; Computer programmers / Interviews; Computer games / Design; COMPUTERS / Computer Graphics; COMPUTERS / Programming / Games; Computerspiel; Entwickler
    Umfang: IX, 230 S., Ill.
    Bemerkung(en):

    Includes bibliographical references and index

    Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game designer X -- Brian Fargo, patron of Wizards -- Chris Avellone, the unconventional -- Chris Taylor, the problem solver -- Howard Scott Warshaw, the sad clown -- Jon Hare, the rock and roller -- Ralph Baer, the father of videogames -- David Fox, the mindbender -- George Sanger, the fat man -- Mark Soderwall, mentor of graphic artists -- Megan Gaiser and Rob Riedl, gamemaking for girls -- Paul Reiche and Fred Ford, the toymakers of gaming

  7. Vintage games
    an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
    Erschienen: 2009
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240811468
    RVK Klassifikation: SU 500
    Schlagworte: Jeux vidéo - Histoire; Geschichte; Video games; Geschichte; Computerspiel
    Umfang: x, 395 p., col. ill., 24 cm
    Bemerkung(en):

    Includes bibliographical references and index

  8. Vintage games 2.0
    an insider look at the most influential games of all time
    Autor*in: Barton, Matt
    Erschienen: [2017]
    Verlag:  CRC Press, Boca Raton

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781138899131
    RVK Klassifikation: ST 324
    Schlagworte: Video games / History; Video games; Geschichte; Computerspiel; Geschichte
    Umfang: xv, 357 Seiten, Illustrationen (farbig), 23 cm
  9. Vintage games
    an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
    Erschienen: 2009
    Verlag:  Focal Press, Amsterdam, [Netherlands]

    Zentralinstitut für Kunstgeschichte, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781136137570
    RVK Klassifikation: SU 500
    Schlagworte: Video games; Computerspiel; Geschichte
    Umfang: 1 online resource (359 pages), color illustrations
    Bemerkung(en):

    Includes index

    Description based on print version record

  10. Dungeons and desktops
    the history of computer role-playing games
    Erschienen: [2019]; © 2019
    Verlag:  Taylor & Francis, Boca Raton

    An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra --... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 79640
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2022 A 9359
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure. "Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time"--

     

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    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781138574670; 9781138574649
    Auflage/Ausgabe: Second edition
    Schlagworte: Fantasy games; Computer games
    Umfang: xxix, 614 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  11. Vintage games
    an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
    Erschienen: 2009; © 2009
    Verlag:  Focal Press/Elsevier, Boston

    Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book... mehr

     

    Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780080880136; 0080880134; 9780240811468; 0240811461
    RVK Klassifikation: SU 500
    Schlagworte: Video games / History; Jeux vidéo / Histoire
    Umfang: 1 Online-Ressource (x, 395 Seiten), Illustrationen
    Bemerkung(en):

    The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimen

    Literaturangaben

    Online-Ausg.

  12. Wiki writing
    collaborative learning in the college classroom
    Erschienen: 2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor

    "When most people think of wikis, the first--and usually the only--thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of... mehr

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    "When most people think of wikis, the first--and usually the only--thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of essays that challenges this common misconception, providing an engaging and helpful array of perspectives on the many pressing theoretical and practical issues that wikis raise. Written in an engaging and accessible manner that will appeal to specialists and novices alike, Wiki Writing draws on a wealth of practical classroom experiences with wikis to offer a series of richly detailed and concrete suggestions to help educators realize the potential of these new writing environments."--Publisher's description.

     

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  13. Wiki writing
    collaborative learning in the college classroom
    Erschienen: 2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor ; EBSCO Industries, Inc., Birmingham, AL, USA

    "When most people think of wikis, the first--and usually the only--thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of... mehr

    Bibliothek der Hochschule Mainz, Untergeschoss
    keine Fernleihe

     

    "When most people think of wikis, the first--and usually the only--thing that comes to mind is Wikipedia. The editors of Wiki Writing: Collaborative Learning in the College Classroom, Robert E. Cummings and Matt Barton, have assembled a collection of essays that challenges this common misconception, providing an engaging and helpful array of perspectives on the many pressing theoretical and practical issues that wikis raise. Written in an engaging and accessible manner that will appeal to specialists and novices alike, Wiki Writing draws on a wealth of practical classroom experiences with wikis to offer a series of richly detailed and concrete suggestions to help educators realize the potential of these new writing environments."--Publisher's description.

     

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    Quelle: Verbundkataloge
    Beteiligt: Cummings, Robert E.; Barton, Matt
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472024513; 0472024515
    Umfang: 1 Online-Ressource (xx, 256 pages), Illustrations
    Bemerkung(en):

    Includes bibliographical references and index

  14. Wiki Writing
    Collaborative Learning in the College Classroom
    Erschienen: 2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor ; Project MUSE, Baltimore, Md.

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Beteiligt: Barton, Matt; Cummings, Robert E.
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472024513; 0472024515
    Umfang: 1 Online-Ressource (xx, 256 p.), Ill.
    Bemerkung(en):

    Includes bibliographical references (p. 237-246) and index

    Description based on print version record

  15. Dungeons and desktops
    the history of computer role-playing games
    Autor*in: Barton, Matt
    Erschienen: 2008
    Verlag:  Peters, Wellesley, Mass.

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 1568814119; 9781568814117
    Schlagworte: Computerspiel; Fantastisches Rollenspiel; Geschichte
    Umfang: VII, 443 S. : Ill.
  16. Vintage games
    an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
    Erschienen: 2009
    Verlag:  Focal Press, Elsevier, Amsterdam [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a tea 866.5/261
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    NG/100/1811
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Ilmenau
    INF SU 500 L832
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780240811468
    RVK Klassifikation: SU 500
    Schlagworte: Video games; Video games
    Umfang: X, 395 S, Ill., 24 cm
    Bemerkung(en):

    Includes bibliographical references and index

  17. Dungeons and desktops
    the history of computer role-playing games
    Autor*in: Barton, Matt
    Erschienen: 2008
    Verlag:  Peters, Wellesley, Mass.

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    CT - 15
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    Universitätsbibliothek Braunschweig
    2920-5093
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 1568814119; 9781568814117
    RVK Klassifikation: AP 15963
    Schlagworte: Fantasy games; Computer games
    Umfang: VII, 443 S., Ill., 24 cm
    Bemerkung(en):

    Includes bibliographical references and index

  18. Wiki Writing
    Collaborative Learning in the College Classroom
    Erschienen: 2008
    Verlag:  Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, Ann Arbor ; Project MUSE, Baltimore, Md.

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    Verlag (kostenfrei)
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    keine Fernleihe
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    Quelle: Fachkatalog AVL
    Beteiligt: Barton, Matt; Cummings, Robert E.
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780472024513; 0472024515
    Umfang: 1 Online-Ressource (xx, 256 p.), Ill.
    Bemerkung(en):

    Includes bibliographical references (p. 237-246) and index

    Description based on print version record