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  1. Pure invention
    how Japan made the modern world
    Autor*in: Alt, Matt
    Erschienen: 2021
    Verlag:  Constable, London

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant... mehr

    Fachinformationsverbund Internationale Beziehungen und Länderkunde
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Institut für Auslandsbeziehungen, Bibliothek
    42/25
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant investigation of Tokyo's pop-fantasy complex, we don't know the half of it. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the "lost decades" of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared-when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and entertainment empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them-connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781472131867; 147213186X; 1472131878; 9781472131874
    Schlagworte: Toy industry; Electronic games industry; Amusements; Popular culture; National characteristics, Japanese; Globalization; Globalization; Manners and customs; National characteristics, Japanese; Popular culture; History
    Umfang: 352 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    First published in the US in 2020 by Crown

    Includes bibliographical references and index

  2. An introduction to Yōkai culture
    monsters, ghosts, and outsiders in Japanese history
    Erschienen: March 2017
    Verlag:  Japan Publishing Industry Foundation for Culture, Tokyo, Japan

    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek der LMU München
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Würzburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Yoda, Hiroko; Alt, Matt
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9784916055804
    RVK Klassifikation: EI 4547 ; LC 32450 ; LC 33450
    Auflage/Ausgabe: First edition
    Schriftenreihe: Japan library
    Schlagworte: Volkskultur; Geist; Außenseiter; Gespenst; Volksglaube; Ungeheuer
    Umfang: 195 Seiten, Illustrationen
  3. An introduction to Yōkai culture
    monsters, ghosts, and outsiders in Japanese history
    Erschienen: March 2017
    Verlag:  Japan Publishing Industry Foundation for Culture, Tokyo, Japan

    Freie Universität Berlin, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Hinweise zum Inhalt
    Quelle: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Beteiligt: Yoda, Hiroko; Alt, Matt
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9784916055804
    RVK Klassifikation: EI 4547 ; LC 32450 ; LC 33450
    Auflage/Ausgabe: First edition
    Schriftenreihe: Japan library
    Schlagworte: Volkskultur; Geist; Außenseiter; Gespenst; Volksglaube; Ungeheuer
    Umfang: 195 Seiten, Illustrationen
  4. Pure invention
    how Japan made the modern world
    Autor*in: Alt, Matt
    Erschienen: 2021
    Verlag:  Constable, London

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781472131850; 1472131851
    RVK Klassifikation: LC 10450 ; LB 52800 ; LC 84450
    Auflage/Ausgabe: Paperback edition
    Schlagworte: Popkultur; Computerspiel; Anime; Erfinder; Spieleentwickler; Karaoke; Globalisierung
    Weitere Schlagworte: Popular culture / Japan; Popular culture / Japan / History; National characteristics, Japanese; Japan / Social life and customs / 1945-; Japan / Relations
    Umfang: 354 Seiten, Illustrationen, 20 cm
    Bemerkung(en):

    First published in the US in 2020 by Crown

    First published in Great Britain in 2020 by Constable

  5. Japandemonium illustrated
    the Yokai encyclopedias of Toriyama Sekien
    Beteiligt: Toriyama, Sekien (ZusammenstellendeR); Yoda, Hiroko (ÜbersetzerIn); Alt, Matt (ÜbersetzerIn)
    Erschienen: [2016]
    Verlag:  Dover Publications, Inc., Mineola, New York

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 B 176951
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    6: E-388/43
    keine Fernleihe
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    Quelle: Staatsbibliothek zu Berlin
    Beteiligt: Toriyama, Sekien (ZusammenstellendeR); Yoda, Hiroko (ÜbersetzerIn); Alt, Matt (ÜbersetzerIn)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780486800356
    Schlagworte: Goblins in art; Goblins in art; Monsters in art; Monsters in art; Yōkai (Japanese folklore); Yōkai (Japanese folklore); Toriyama, Sekien; Toriyama, Sekien
    Umfang: xvi, 319 pages, illustrations, 28 cm
    Bemerkung(en):

    Pages ordered from right to left

  6. Japandemonium illustrated
    the Yokai encyclopedias of Toriyama Sekien
    Beteiligt: Toriyama, Sekien (ZusammenstellendeR); Yoda, Hiroko (ÜbersetzerIn); Alt, Matt (ÜbersetzerIn)
    Erschienen: [2016]
    Verlag:  Dover Publications, Inc., Mineola, New York

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Staatsbibliothek zu Berlin
    Beteiligt: Toriyama, Sekien (ZusammenstellendeR); Yoda, Hiroko (ÜbersetzerIn); Alt, Matt (ÜbersetzerIn)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780486800356
    Schlagworte: Goblins in art; Goblins in art; Monsters in art; Monsters in art; Yōkai (Japanese folklore); Yōkai (Japanese folklore); Toriyama, Sekien; Toriyama, Sekien
    Umfang: xvi, 319 pages, illustrations, 28 cm
    Bemerkung(en):

    Pages ordered from right to left

  7. Pure invention
    how Japan made the modern world
    Autor*in: Alt, Matt
    Erschienen: 2021
    Verlag:  Constable, London

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the... mehr

    Universitätsbibliothek Leipzig
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781472131850; 1472131851
    RVK Klassifikation: MR 7100 ; LC 10450 ; LB 52800 ; LC 84450
    Auflage/Ausgabe: Paperback edition
    Schlagworte: Computerspiel; Anime; Erfinder; Pop-Kultur; Spieleentwickler; Karaoke; Globalisierung
    Umfang: 354 Seiten, Illustrationen, 20 cm
    Bemerkung(en):

    First published in the US in 2020 by Crown

    First published in Great Britain in 2020 by Constable