Contests that non-contestants consume for entertainment are a fixture of economic, cultural and political life. We look to professional sports and exploit injury-induced changes to teams' line-ups to examine whether individuals prefer to consume...
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ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
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Contests that non-contestants consume for entertainment are a fixture of economic, cultural and political life. We look to professional sports and exploit injury-induced changes to teams' line-ups to examine whether individuals prefer to consume contests that have more uncertain outcomes. Using data from the Australian Football League, we fi nd that a one standard-deviation increase in game outcome uncertainty causes, on average, an 11.2% increase in attendance. Our results extendresearch on contest design and information preferences by showing that spectators strongly prefer evenly-balanced contests and appear to derive entertainment utility from suspense and the resolution of uncertainty