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The art of videogames
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Ancient rhetoric and oratory
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Asien und das Internet
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Gepeinigt, begehrt, vergessen
Symbolik und Sozialbezug des Körpers im späten Mittelalter und in der frühen Neuzeit -
Art and the human enterprise
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Video kids
making sense of Nintendo -
"Heil dem Bürger des kleinen Städtchens"
Studien zur sozialen Theorie der Idylle im 18. Jahrhundert -
Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
The art of videogames
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Dimensions of Science Fiction
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Video Kids
Making Sense of Nintendo -
How to study art worlds
on the societal functioning of aesthetic values -
This stage-play world
English literature and its background, 1580 - 1625 -
Canadian women in print
1750 - 1918 -
How to study art worlds
on the societal functioning of aesthetic values -
The cinematic imagiNation [sic]
Indian popular films as social history -
'Paper-contestations' and textual communities in England, 1640-1675
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The origins of criticism
literary culture and poetic theory in classical Greece -
Ancient rhetoric and oratory
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Solon and early Greek poetry
the politics of exhortation -
The nineteenth-century visual culture reader
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Lachgemeinschaften
kulturelle Inszenierungen und soziale Wirkungen von Gelächter im Mittelalter und in der Frühen Neuzeit -
How to study art worlds
on the societal functioning of aesthetic values -
Televisuality
style, crisis, and authority in American television -
The origins of criticism
literary culture and poetic theory in classical Greece