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  1. Scenario sampling for large supermodular games
    Erschienen: [2023]
    Verlag:  Cemmap, Centre for Microdata Methods and Practice, The Institute for Fiscal Studies, Department of Economics, UCL, [London]

    This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation, and... mehr

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    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 243
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    This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation, and multi-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large numbers of players, T, and/or many binary actions per player, M (e.g., games with tens of thousands of strategic actions, TM = O(10 4)). In such cases the likelihood of the observed pure strategy combination is typically (i) very small and (ii) a TM-fold integral who region of integration has a complicated geometry. Direct numerical integration, as well as accept-reject Monte Carlo integration, are computationally impractical in such settings. In contrast, we introduce a novel importance sampling algorithm which allows for accurate likelihood simulation with modest numbers of simulation draws.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/284139
    Auflage/Ausgabe: This Draft: July 2023
    Schriftenreihe: Cemmap working paper ; CWP23, 15
    Schlagworte: Nichtkooperatives Spiel; Simulation; Maximum-Likelihood-Schätzung; Stichprobenerhebung; Netzwerk; Soziale Gruppe; Innovationsakzeptanz; Markteintritt; Spieltheorie; Games; Supermodular; Importance Sampling; Simulated Maximum Likelihood (SML); Technology Adoption; Peer Effects; Strategic Network Formation
    Umfang: 1 Online-Ressource (circa 50 Seiten), Illustrationen