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  1. Phil Collins
    the world won't listen ; [this catalogue has been published in conjunction with the exhibition ... Dallas Museum of Art, november 9, 2007 - March 23, 2008]
    Erschienen: 2008
    Verlag:  Yale University Press, New Haven, Conn.

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    Quelle: Verbundkataloge
    Beteiligt: Weaver, Suzanne (Hrsg.); Hainley, Bruce; Collins, Phil
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 0300132921; 9780300132922
    Schlagworte: Karaoke
    Weitere Schlagworte: Collins 1970-
    Umfang: 105 S, überw. Ill., 27 cm
    Bemerkung(en):

    Literaturverz. S. 101

  2. Pure invention
    how Japan made the modern world
    Autor*in: Alt, Matt
    Erschienen: 2021
    Verlag:  Constable, London

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the... mehr

    Universitätsbibliothek Leipzig
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781472131850; 1472131851
    RVK Klassifikation: MR 7100 ; LC 10450 ; LB 52800 ; LC 84450
    Auflage/Ausgabe: Paperback edition
    Schlagworte: Computerspiel; Anime; Erfinder; Pop-Kultur; Spieleentwickler; Karaoke; Globalisierung
    Umfang: 354 Seiten, Illustrationen, 20 cm
    Bemerkung(en):

    First published in the US in 2020 by Crown

    First published in Great Britain in 2020 by Constable

  3. Klassenhits
    143 Lieder rund um die Schule ; komplett neu arrangiert und aufgenommen ; jetzt auch alle Lieder mit allen Strophen! ; [CD]
    Beteiligt: Horn, Reinhard (Hrsg.)
    Erschienen: 2013
    Verlag:  Kontakte-Musikverl., Lippstadt

    Übewiegend Kinderlieder aus unserer Zeit, bereits bekannte und beliebte, aber auch ganz neue, die nicht nur die Schule zum Thema haben. Zum Hören, Mitsingen und Spielen. (ab 6) mehr

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Übewiegend Kinderlieder aus unserer Zeit, bereits bekannte und beliebte, aber auch ganz neue, die nicht nur die Schule zum Thema haben. Zum Hören, Mitsingen und Spielen. (ab 6)

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Beteiligt: Horn, Reinhard (Hrsg.)
    Sprache: Deutsch
    Medientyp: Buch (Monographie); Datenträger
    ISBN: 9783896170927
    Auflage/Ausgabe: 1
    Schlagworte: Kinderlied; Schule <Motiv>; Karaoke
    Umfang: 4 CD
  4. Pure invention
    how Japan made the modern world
    Autor*in: Alt, Matt
    Erschienen: 2021
    Verlag:  Constable, London

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the 'lost decades' of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared -- when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokemon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them -- connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781472131850; 1472131851
    RVK Klassifikation: LC 10450 ; LB 52800 ; LC 84450
    Auflage/Ausgabe: Paperback edition
    Schlagworte: Popkultur; Computerspiel; Anime; Erfinder; Spieleentwickler; Karaoke; Globalisierung
    Weitere Schlagworte: Popular culture / Japan; Popular culture / Japan / History; National characteristics, Japanese; Japan / Social life and customs / 1945-; Japan / Relations
    Umfang: 354 Seiten, Illustrationen, 20 cm
    Bemerkung(en):

    First published in the US in 2020 by Crown

    First published in Great Britain in 2020 by Constable