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  1. Cultures of Computer Game Concerns
    the Child Across Families, Law, Science and Industry
    Erschienen: 2018
    Verlag:  Transcipt Verlag, Bielefeld

    Cover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development;... mehr

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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Leibniz-Fachhochschule Hannover, Bibliothek
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    Universitätsbibliothek Hildesheim
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
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    Hochschule Mannheim, Hochschulbibliothek
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    Hochschule Merseburg, Bibliothek
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    Hochschule Albstadt-Sigmaringen, Bibliothek Sigmaringen
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    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
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    Cover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark. Textual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns. And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors. The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783839439340; 3839439345
    RVK Klassifikation: AP 15963
    Schriftenreihe: VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; v. 23
    Schlagworte: Computer games; Computer games; Computer games; Computers and children; GAMES ; Board; Computer games ; Law and legislation; Computer games ; Social aspects; Computers and children; Computerspiel; Gewalt; Jugend; Kind; Pädagogik
    Umfang: 1 Online-Ressource (359 pages)
  2. Respawn
    Gamers, Hackers, and Technogenic Life
    Autor*in: Milburn, Colin
    Erschienen: 2018
    Verlag:  Duke University Press, Durham

    In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super... mehr

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    Leibniz-Zentrum Moderner Orient, Bibliothek, Geisteswissenschaftliche Zentren Berlin e.V.
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    Evangelische Hochschule Freiburg, Hochschulbibliothek
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Universitätsbibliothek Leipzig
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    In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478090366; 1478002786
    Schriftenreihe: Experimental futures : technological lives, scientific arts, anthropological voices
    Schlagworte: Technology; Hackers; Video games; video games ; aat; Hacker ; gnd; Computerspiel ; gnd; Aktivismus ; gnd; Technology ; Social aspects; Hackers; Video games; SOCIAL SCIENCE / Media Studies; GAMES ; Board; Pirates informatiques; Jeux video; Hacker; video games; Computerspiel; Aktivismus
    Umfang: 1 Online-Ressource (301 pages)
    Bemerkung(en):

    Includes bibliographical references (pages 271-291) and index. - Description based on print version record