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3D math primer for graphics and game development
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Motion in games
5th international conference, MIG 2012, Rennes, France, November 15 - 17, 2012 ; proceedings -
Game engine gems
Vol. 2 -
3D game textures
create professional game art using Photoshop -
Edutainment technologies
educational games and virtual reality/augmented reality applications ; 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings -
Unity shaders and effects cookbook
discover how to make your Unity projects look stunning with Shaders and screen effects -
Unity 3D game development by example
beginner's guide -
The black art of multiplatform game programming
a comprehensive guide to Windows and Linus game development with SDL -
The uncanny valley
in games & animation -
Virtual Storytelling Using Virtual Reality Technologies for Storytelling
International Conference ICVS 2001 Avignon, France, September 2728, 2001 Proceedings -
Panda3D 1.6 game engine
beginner's guide ; create your own computer game with this 3D rendering and game development framework -
Serious games development and applications
second international conference, SGDA 2011, Lisbon, Portugal, September 19 - 20, 2011 ; proceedings -
Unity 3.x game development by example
beginner's guide ; a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x -
Game engine gems
Vol. 1 -
Learning by playing
game-based education system design and development ; 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9 - 11, 2009 ; proceedings -
2D graphics programming for games
[for PC, Mac, iPhone/iPad, Android, and Xbox 360] -
Kunst, Code und Maschine
die Ästhetik der Computer-Demoszene -
Gazing at games
an introduction to eye tracking control -
3D game textures
create professional game art using Photoshop -
Leap motion for developers
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Mathematics for 3D game programming and computer graphics
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3D game environments
create professional 3D game worlds -
Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling
Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003. Proceedings