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Formel, Farbe, Form
Computerästhetik für Medien und Design -
Programming game AI by example
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ShaderX4
advanced rendering techniques -
Voyage to the end of the room
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Mathematics for 3D game programming and computer graphics
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ShaderX5
advanced rendering techniques -
Computer-generated images
the state of the art ; proceedings of Graphics Interface '85 [held from May 27 to 31 in Montreal] -
The design of an extendible graph editor
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AI game programming wisdom 3
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Game design workshop
a playcentric approach to creating innovative games -
Unity game development essentials
build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! -
Storytelling with data
a data visualization guide for business professionals -
Computers and Games
9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers -
Virtual Storytelling Using Virtual Reality Technologies for Storytelling
International Conference ICVS 2001 Avignon, France, September 27–28, 2001 Proceedings -
Gazing at games
an introduction to eye tracking control -
Entertainment Computing and Serious Games
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers -
Game physics
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Creating 3D game art for the iPhone with unity
Featuring modo and Blender pipelines -
Changing Television Environments
6th European Conference, EUROITV 2008, Salzburg, Austria, July 3-4, 2008 Proceedings -
Smart Graphics
13th International Symposium, SG 2015, Chengdu, China, August 26-28, 2015, Revised Selected Papers -
Game design workshop
a playcentric approach to creating innovative games -
Heritage preservation
a computational approach -
Visual computing for cultural heritage
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Encyclopedia of computer graphics and games
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Developing turn-based multiplayer games
with GameMaker Studio 2 and NodeJS