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  1. Games and Play in the Creative, Smart and Ecological City
    Beteiligt: Leorke, Dale (Hrsg.); Owens, Marcus (Hrsg.)
    Erschienen: 2021
    Verlag:  Taylor & Francis

    Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales... mehr

     

    Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy.

     

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    Quelle: OAPEN
    Beteiligt: Leorke, Dale (Hrsg.); Owens, Marcus (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    Schlagworte: City & town planning - architectural aspects; Applied ecology; Urban communities
    Weitere Schlagworte: games; ecological city; tourism
  2. Let's Play. Programmieren lernen mit Python und Minecraft
    Plugins erstellen ohne Vorkenntnisse
  3. Networks, communication and hierarchy
    applications to cooperative games
    Erschienen: [2021]
    Verlag:  Tinbergen Institute, Amsterdam, The Netherlands

    Agents participating in different kind of organizations, usually take different positions in some network structure. Two well-known network structures are hierarchies and communication networks. We give an overview of the most common models of... mehr

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    Agents participating in different kind of organizations, usually take different positions in some network structure. Two well-known network structures are hierarchies and communication networks. We give an overview of the most common models of communication and hierarchy restrictions in cooperative games, compare different network structures with each other and discuss network structures that combine communication as well as hierarchical features. Throughout the survey, we illustrate these network structures by applying them to cooperative games with restricted cooperation.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/237752
    Schriftenreihe: Array ; TI 2021, 019
    Schlagworte: Networks; games; communication; hierarchy; cooperative TU-game; Shapley value
    Umfang: 1 Online-Ressource (circa 40 Seiten), Illustrationen
  4. Universalization and altruism
    Erschienen: [2021]
    Verlag:  Paris School of Economics, Paris

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    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Schriftenreihe: Working paper / Paris School of Economics ; no 2021, 30
    Schlagworte: ethics; games; evolution; altruism; universalization; Kant; Homo Moralis
    Umfang: 1 Online-Ressource (circa 17 Seiten)
  5. Disequilibrium play in tennis
    Erschienen: 2021
    Verlag:  Georgetown University, Department of Economics, Washington, DC

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Schriftenreihe: Working papers / Georgetown University, Department of Economics ; 21, 07
    Schlagworte: tennis; games; Nash equilibrium; Minimax theorem; constant sum games; mixed strategies; dynamic directional games; binary Markov games; dynamic programming; structural estimation; muscle memory
    Umfang: 1 Online-Ressource (circa 63 Seiten), Illustrationen
  6. Partial consensus in large games and markets
    Erschienen: [2021]
    Verlag:  [Adam Smith Business School], [Glasgow]

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    Sprache: Englisch
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    Format: Online
    Schriftenreihe: Working paper series / University of Glasgow, Adam Smith Business School ; paper no. 2021, 02 (February 2021)
    Schlagworte: p-consensus; p-stability; common knowledge; rationalizability; heterogenous beliefs; coordination; games; markets
    Umfang: 1 Online-Ressource (circa 43 Seiten), Illustrationen
  7. Heterogeneous beliefs and approximately self-fulfilling outcomes
    Erschienen: [2021]
    Verlag:  [Adam Smith Business School], [Glasgow]

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    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Schriftenreihe: Working paper series / University of Glasgow, Adam Smith Business School ; paper no. 2021, 07 (May 2021)
    Schlagworte: p-consensus; p-stability; equilibrium; rationalizability; heterogeneous; beliefs; preferences; games; markets
    Umfang: 1 Online-Ressource (circa 34 Seiten), Illustrationen