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  1. Let's Play - Programmieren lernen mit Python und Minecraft
    Plugins erstellen ohne Vorkenntnisse
    Autor*in: Braun, Daniel
    Erschienen: 2020
    Verlag:  mitp, Frechen

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783747502624; 9783747502617; 3747502628
    Weitere Identifier:
    9783747502624
    RVK Klassifikation: ST 250
    DDC Klassifikation: Spiele und Freizeitaktivitäten für drinnen (793)
    Auflage/Ausgabe: 2. Auflage
    Schriftenreihe: mitp Anwendungen
    Schlagworte: Programmierung; Minecraft <Computerspiel>; Plug in; Python <Programmiersprache>
    Weitere Schlagworte: buch; Computerspiel; games; Jugendliche; Kinder; lösungen; minecraft server; Minecraft; python
    Umfang: 1 Online-Ressource (297 Seiten), Illustrationen, Diagramme (farbig)
    Bemerkung(en):

    Auf dem Cover: "Für Bukkit & Spigot unter Windows, Linux und macOS"

  2. Gamer trouble
    feminist confrontations in digital culture
    Erschienen: [2020]; © 2020
    Verlag:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... mehr

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

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    Volltext (URL des Erstveröffentlichers)
  3. Projekt CH+ games for democracy
    Autor*in: Walker, Sophie
    Erschienen: 2020

    Projekt CH+ is a Switzerland-based initiative built on co-design and interdisciplinary exchange. It strives to identify new solutions at the intersection of politics, communication, game design and user experience. Together with voters, political... mehr

    Zugang:
    Resolving-System (kostenfrei)
    Staats- und Universitätsbibliothek Bremen
    keine Fernleihe
    Index theologicus der Universitätsbibliothek Tübingen
    keine Fernleihe

     

    Projekt CH+ is a Switzerland-based initiative built on co-design and interdisciplinary exchange. It strives to identify new solutions at the intersection of politics, communication, game design and user experience. Together with voters, political experts and game designers we create an app which uses game mechanics to help users select their ideal candidates during elections. During the 2019 Swiss federal elections, more than 500 people participated in online surveys on feature requests for a gamified solution, which supports users in identifying political candidates that match their personal profile. This data was complemented by 15 testing sessions, where users could interact with a prototype. The received feedback was used to complete the beta-version, which was available as a web-app during cantonal elections in Uri, March 2020. During this first public field test, more than 200 volunteers signed up to test the prototype and 5 school classes participated in an A/B evaluation, where the playful prototype was compared to a traditional electoral support. This report outlines the theoretical framework at the base of the prototype, the most prominent findings of the field research and presents the CH+ Feedback Model, which lies at the centre of the design process. The CH+ app prototype and model are further developed in an iterative process from election to election.

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Aufsatz aus einer Zeitschrift
    Format: Online
    Weitere Identifier:
    Übergeordneter Titel: Enthalten in: Gamevironments; Bremen, 2014; 13(2020), Seite 457-491; Online-Ressource

    Schlagworte: gamification; co-design; politics; communication; models; motivational design; democracy; games; digital responsibility; gamevironments
  4. Gamer trouble
    feminist confrontations in digital culture
    Erschienen: [2020]; © 2020
    Verlag:  New York University Press, New York, NY

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the... mehr

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek der LMU München
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
  5. Let's Play - Programmieren lernen mit Python und Minecraft
    Plugins erstellen ohne Vorkenntnisse
    Autor*in: Braun, Daniel
    Erschienen: 2020
    Verlag:  mitp, Frechen

    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783747502624; 9783747502617; 3747502628
    Weitere Identifier:
    9783747502624
    RVK Klassifikation: ST 250
    DDC Klassifikation: Spiele und Freizeitaktivitäten für drinnen (793)
    Auflage/Ausgabe: 2. Auflage
    Schriftenreihe: mitp Anwendungen
    Schlagworte: Programmierung; Minecraft <Computerspiel>; Plug in; Python <Programmiersprache>
    Weitere Schlagworte: buch; Computerspiel; games; Jugendliche; Kinder; lösungen; minecraft server; Minecraft; python
    Umfang: 1 Online-Ressource (297 Seiten), Illustrationen, Diagramme (farbig)
    Bemerkung(en):

    Auf dem Cover: "Für Bukkit & Spigot unter Windows, Linux und macOS"

  6. Let's Play. Programmieren lernen mit Python und Minecraft
    Plugins erstellen ohne Vorkenntnisse
    Autor*in: Braun, Daniel
    Erschienen: 2020
    Verlag:  MITP, Frechen

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783747502624; 3747502628
    Weitere Identifier:
    9783747502624
    Auflage/Ausgabe: 2020. Auflage, revidierte Ausgabe
    Schriftenreihe: mitp Anwendungen
    Schlagworte: Minecraft <Computerspiel>; Variable; Zeile; Plug in
    Weitere Schlagworte: (Produktform)Electronic book text; (Zielgruppe)Alle Minecraft-Spieler; (Lesealter)ab 9 Jahre; buch; Computerspiel; games; Jugendliche; Kinder; lösungen; minecraft server; Minecraft; python; (VLB-WN)9639: Nonbooks, PBS / Informatik, EDV/Sonstiges
    Umfang: Online-Ressource, 304 Seiten