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  1. The performance of video games
    enacting identity, history and culture through play
    Erschienen: [2022]
    Verlag:  McFarland & Company, Inc., Publishers, Jefferson, North Carolina

    "When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book conceptualizes video gaming as a virtual medium for... mehr

    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    K MK 743-21
    keine Fernleihe
    Universitätsbibliothek Mannheim
    2023 A 0581
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change a player's relationship with historical events and contemporary concerns, ultimately impacting how they formulate a sense of self. Using the author's own gaming experiences as a framework, it focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society"--

     

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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781476685496
    Schriftenreihe: Studies in gaming
    Schlagworte: Video games; Video gamers; GAMES & ACTIVITIES / Video & Mobile
    Umfang: vii, 222 Seiten
    Bemerkung(en):

    Literaturverzeichnis: Seite 209-219

    Enthält einen Index

    Introduction : empowering the spectator through play -- Video games and the building of legends -- Theatrical theory and identity construction in video gaming -- Posthumanism and the performance of video gaming -- Playing with history in video games -- Playing at history in video games -- Considering selfhood and identity in video games -- The performance of video gaming in daily life -- Conclusion : building bridges through video games.