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  1. Video games and storytelling
    reading games and playing books
    Erschienen: 2015
    Verlag:  Palgrave Macmillan, Basingstoke, Hampshire

    The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and... mehr

    Universitätsbibliothek Mannheim
    keine Fernleihe
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    keine Fernleihe

     

    The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

     

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    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781137525055
    RVK Klassifikation: AP 15963 ; ST 324
    Auflage/Ausgabe: First published
    Schriftenreihe: ProQuest Ebook Central
    Schlagworte: Storytelling in mass media; Video games; Video games; Video games--Authorship; Video games ; Authorship; Electronic books
    Umfang: 1 Online-Ressource (VII, 239 Seiten)
    Bemerkung(en):

    Includes bibliographical references and index. - Bibliography: Seite 222-235

    1. Introduction: Videogames and StorytellingPART I: -- 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game -- 3. (W)Reading the Machinic Game-Narrative -- PART II: -- 4. Reading Games and Playing Books: Game, Play and Storytelling -- 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts -- PART III: STORY -- 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives -- 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames -- 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames -- 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates.

  2. Fantastic transmedia
    narrative, play and memory across science fiction and fantasy storyworlds
    Erschienen: 2015; © 2015
    Verlag:  Palgrave Macmillan, Houndmills, Basingstoke, Hampshire

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"--

     

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    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781137306036; 9781349455003
    RVK Klassifikation: HN 1312 ; AP 13500-AP 13999
    Auflage/Ausgabe: First published 2015 by Palgrave Macmillan
    Schlagworte: Narration (Rhetoric); Storytelling in mass media; Motion pictures and video games; Film adaptations; Convergence (Telecommunication); Narration (Rhetoric); Storytelling in mass media; Motion pictures and video games; Film adaptations; Convergence (Telecommunication); SOCIAL SCIENCE / Popular Culture; SOCIAL SCIENCE / Media Studies
    Umfang: xii, 238 Seiten, 23 cm
    Bemerkung(en):

    Formerly CIP. - Includes bibliographical references (pages 208-231) and index

    Machine generated contents note:1. Fantastic Transmedia2. Stories and Worlds3. Of Hobbits and Hulks: Adaptation Versus Narrative Expansion4. Canon-Fodder: Halo and Horizontal Remembering5. Configuring Memory in the Buffyverse6. Material Myths and Nostalgia-Play in Star Wars7. Fantastically Independent8. Transmedia MemoryBibliographyIndex.

  3. Fantastic transmedia
    narrative, play and memory across science fiction and fantasy storyworlds
    Autor*in: Harvey, Colin
    Erschienen: 2015
    Verlag:  Palgrave Macmillan, Basingstoke [u.a.]

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like... mehr

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
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    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"..

     

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  4. Storytelling in science and literature
    Autor*in: Safir, Margery
    Erschienen: 2015
    Verlag:  Bucknell Univ. Press, Lewisburg

    Bayerische Staatsbibliothek
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781611486438; 9781611486452
    Schriftenreihe: Aperçus: history, texts, cultures
    A Bucknell series
    Schlagworte: Naturwissenschaft; Storytelling in literature; Storytelling in mass media; Science; Language and ethics; Narration (Rhetoric); Literatur; Erzählen; Ethik; Wissenschaft
    Umfang: xiii, 103 p., ill.
    Bemerkung(en):

    Includes bibliographical references and index

  5. Storytelling in the media convergence age
    exploring screen narratives
    Beteiligt: Pearson, Roberta E. (Hrsg.)
    Erschienen: 2015
    Verlag:  Palgrave Macmillan, Basingstoke [u.a.]

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    Quelle: Verbundkataloge
    Beteiligt: Pearson, Roberta E. (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781137388148
    RVK Klassifikation: QP 637
    Auflage/Ausgabe: 1. publ.
    Schlagworte: Narration (Rhetoric); Storytelling in mass media; Convergence (Telecommunication)
    Umfang: XI, 252 S., Ill., 23 cm
  6. Fantastic transmedia
    narrative, play and memory across science fiction and fantasy storyworlds
    Autor*in: Harvey, Colin
    Erschienen: 2015
    Verlag:  Palgrave Macmillan, Basingstoke [u.a.]

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"..

     

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  7. Fantastic transmedia
    narrative, play and memory across science fiction and fantasy storyworlds
    Erschienen: 2015; © 2015
    Verlag:  Palgrave Macmillan, Houndmills, Basingstoke, Hampshire

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like... mehr

    Universität Marburg, Universitätsbibliothek
    001 AP 53900 H341
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781137306036; 9781349455003
    RVK Klassifikation: HN 1312 ; AP 13500-AP 13950 ; AP 13500 ; EC 6745 ; AP 53900
    Auflage/Ausgabe: First published 2015 by Palgrave Macmillan
    Schlagworte: Narration (Rhetoric); Storytelling in mass media; Motion pictures and video games; Film adaptations; Convergence (Telecommunication); SOCIAL SCIENCE / Popular Cu
    Umfang: xii, 238 Seiten, 23 cm
    Bemerkung(en):

    Formerly CIP. - Includes bibliographical references (pages 208-231) and index

    Machine generated contents note:1. Fantastic Transmedia2. Stories and Worlds3. Of Hobbits and Hulks: Adaptation Versus Narrative Expansion4. Canon-Fodder: Halo and Horizontal Remembering5. Configuring Memory in the Buffyverse6. Material Myths and Nostalgia-Play in Star Wars7. Fantastically Independent8. Transmedia MemoryBibliographyIndex

  8. Storytelling in the media convergence age
    exploring screen narratives
    Beteiligt: Pearson, Roberta E. (Hrsg.)
    Erschienen: 2015
    Verlag:  Palgrave Macmillan, Basingstoke [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a puz 577/924
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    Staats- und Universitätsbibliothek Bremen
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    Technische Universität Chemnitz, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2015/1870
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek der Eberhard Karls Universität
    55 A 1317
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Beteiligt: Pearson, Roberta E. (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781137388148
    RVK Klassifikation: QP 637
    Schlagworte: Narration (Rhetoric); Storytelling in mass media; Convergence (Telecommunication)
    Umfang: XI, 252 S., Ill
    Bemerkung(en):

    Includes bibliographical references

    Production. Anthony N. Smith: Super Mario seriality: Nintendo's narratives and audience targeting within the video game console industry Claudio Pires Franco: The muddle earth journey: brand consistency and cross-media intertextuality in game adaptation -- Daniel Merlin Goodbrey: Distortions in spacetime: emergent narrative practices in comics' transition from print to screen -- Jason Mittell: Lengthy interactions with hideous men: Walter White and the serial poetics of television antiheroes -- Gloria Dagnino: It's a branded new world: the influence of state policy upon contemporary Italian film narrative -- Iain Robert Smith: Memento in Mumbai: a few more songs and a lot more ass kicking -- Roberta Pearson: A case of identity: Sherlock, elementary and their national broadcasting systems -- Circulation and reception. Matt Hills: Storyselling and storykilling: affirmational/transformational discourses of television narrative -- Richard McCulloch: Whistle while you work: branding, critical reception and Pixar's production culture -- Cécile Renaud: Hidden in plain sight: UK promotion, exhibition and reception of contemporary French film narrative -- Alessandro Catania: Serial narrative exports: US television drama in Europe -- Aaron Calbreath-Frasieur: Multimedia Muppets: narrative in "ancillary" franchise texts.

  9. Fantastic transmedia
    narrative, play and memory across science fiction and fantasy storyworlds
    Erschienen: 2015; © 2015
    Verlag:  Palgrave Macmillan, Houndmills, Basingstoke, Hampshire

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 939647
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staats- und Universitätsbibliothek Bremen
    a asl 472.3/204
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2018 A 10582
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität des Saarlandes, Fachrichtung Anglistik, Amerikanistik und Anglophone Kulturen, Bibliothek
    50/AP 13500 H341
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    "In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781137306036; 9781349455003
    RVK Klassifikation: HN 1312 ; AP 13500-AP 13999
    Auflage/Ausgabe: First published 2015 by Palgrave Macmillan
    Schlagworte: Narration (Rhetoric); Storytelling in mass media; Motion pictures and video games; Film adaptations; Convergence (Telecommunication); Narration (Rhetoric); Storytelling in mass media; Motion pictures and video games; Film adaptations; Convergence (Telecommunication); SOCIAL SCIENCE / Popular Culture; SOCIAL SCIENCE / Media Studies
    Umfang: xii, 238 Seiten, 23 cm
    Bemerkung(en):

    Formerly CIP. - Includes bibliographical references (pages 208-231) and index

    Machine generated contents note:1. Fantastic Transmedia2. Stories and Worlds3. Of Hobbits and Hulks: Adaptation Versus Narrative Expansion4. Canon-Fodder: Halo and Horizontal Remembering5. Configuring Memory in the Buffyverse6. Material Myths and Nostalgia-Play in Star Wars7. Fantastically Independent8. Transmedia MemoryBibliographyIndex.