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  1. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Autor*in: Danesi, Marcel
    Erschienen: [2020]; © 2020
    Verlag:  Nova Science Publishers, Inc., New York

    "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not... mehr

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781536173420
    Schriftenreihe: Fine arts, music and literature
    Schlagworte: Rätsel <Motiv>
    Weitere Schlagworte: Carroll, Lewis (1832-1898); Carroll, Lewis / 1832-1898 / Criticism and interpretation; Carroll, Lewis / 1832-1898 / Knowledge / Puzzles; Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations; Carroll, Lewis / 1832-1898; Games in literature; Literary recreations; Logic in literature; Mathematical recreations; Puzzles; Criticism, interpretation, etc
    Umfang: ix, 175 Seiten, Illustrationen, Diagramme, 23 cm
    Bemerkung(en):

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense

  2. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Autor*in: Danesi, Marcel
    Erschienen: [2020]
    Verlag:  Nova Science Publishers, New York

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781536173420
    Schriftenreihe: Fine arts, music and literature
    Schlagworte: Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations
    Weitere Schlagworte: Carroll, Lewis (1832-1898); Carroll, Lewis (1832-1898)
    Umfang: ix, 175 Seiten
    Bemerkung(en):

    Includes bibliographical references and index

  3. Blending logic and imagination
    the puzzle art of Lewis Carroll
    Autor*in: Danesi, Marcel
    Erschienen: [2020]
    Verlag:  Nova Science Publishers, New York

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 135265
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Heidelberg
    2020 A 8060
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The puzzles of Lewis Carroll -- Riddles, anagrams, and acrostics -- The doublet -- Logic -- Mathematics -- Miscellaneous -- Nonsense. "Lewis Carroll is known mainly for his children's novels and poems. Throughout these ingenious works he interspersed riddles, math and logic games, and a host of other puzzles, reflecting his interest in the ludic (playful) imagination. It is not widely known that Carroll is one of the greatest puzzle makers of history, composing them not only for children, but also for adults in magazines, periodicals, and books. One of his puzzle masterpieces is the so-called doublet puzzle, which he wrote for Vanity Fair, and is still one of the most loved wordplay games to this day. There have been various anthologies of Carroll's puzzles in recent decades, but virtually no study of their importance as part of a unique "puzzle art" exists. This book aims to examine this art as it manifests itself in Carroll's many puzzle creations, both within his novels, and in his many other writings. It dissects the blend of logic and imagination that he employs in creating riddles, anagrams, acrostics, math puzzles, logic games, and a host of other puzzle genres-all of which are discussed in the book. The main theme is that Carroll's literary writings cannot be truly grasped without taking into account his puzzle art"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781536173420
    Schriftenreihe: Fine arts, music and literature
    Schlagworte: Games in literature; Logic in literature; Puzzles; Literary recreations; Mathematical recreations
    Weitere Schlagworte: Carroll, Lewis (1832-1898); Carroll, Lewis (1832-1898)
    Umfang: ix, 175 Seiten
    Bemerkung(en):

    Includes bibliographical references and index

  4. Ready player two
    a novel
    Autor*in: Cline, Ernest
    Erschienen: [2020]
    Verlag:  Ballantine Books, New York

    "A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"-- Days after winning... mehr

    Stadtbibliothek Bremen, Zentralbibliothek
    Englisch S Clin
    keine Fernleihe

     

    "A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"-- Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless new rival --

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781524761332
    Schlagworte: Technology; Regression (Civilization); Virtual reality; Utopias; Puzzles; Science fiction; Fantasy fiction; Novels
    Umfang: 370 Seiten, 25 cm
    Bemerkung(en):

    Sequel to: Ready player one