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  1. Nudging preventive behaviors in COVID-19 crisis
    a large scale RCT using smartphone advertising
    Erschienen: 8 November, 2020
    Verlag:  Institute for Economic Studies, Keio University, Tokyo, Japan

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    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Schriftenreihe: KEIO-IES discussion paper series ; DP2020, 021 (8 November, 2020)
    Schlagworte: Covid-19; Heterogeneity; Loss aversion; Nudge; Treatment effect
    Umfang: 1 Online-Ressource (circa 21 Seiten), Illustrationen
  2. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]
    Verlag:  The MIT Press, Cambridge, Massachusetts ; London, England

    How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing... mehr

    Freie Universität Berlin, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an "intensity of feeling" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect--why, when an object is ours, it gains value over an equivalent object that is not ours--as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal 's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery

     

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    Volltext (URL des Erstveröffentlichers)
    Quelle: Philologische Bibliothek, FU Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262357043
    Weitere Identifier:
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful thinking
    Schlagworte: Verlustaversion; Computerspiel; Design
    Weitere Schlagworte: Video games / Design; Computer games / Design; Loss aversion; Video games / Psychological aspects; Computer games / Psychological aspects; Computer games / Design; Computer games / Psychological aspects; Loss aversion; Video games / Design; Video games / Psychological aspects; Electronic books
    Umfang: 1 Online-Ressource (xii, 135 Seiten), Illustrationen
    Bemerkung(en):

    Cover -- Contents -- On Thinking Playfully -- Preface -- Introduction -- 1. Loss Aversion -- Losing Levels -- Tracking -- Casino Games -- The Rest of the Book -- 2. Endowment Effect -- Weighted Companion Cube -- Robinson Crusoe and First Martians -- Permadeath -- 3. Framing -- Disease -- Offsets and Isolation -- Framing in Board Games -- 4. Utility Theory -- Deal or No Deal -- Path Dependence -- Endowment Effect -- Push-Your-Luck Games -- The Ten-Times Game -- 5. Endowed Progress -- Car Wash Experiment -- Hearthstone Ranked Play -- Chess Rankings -- Liquor Store Experiment -- The Settlers of Catan -- Experience in RPGs -- 6. Regret and Competence -- Legacy Games -- Regret Game -- Regret as a Game Design Tool -- Regret and Endowed Progress -- Competence -- Attack/Defend Example: Who Chooses First? -- Video Games versus Board Games -- 7. Putting It All Together -- The Agricola Series -- Conclusion -- Notes -- Introduction -- 1. Loss Aversion -- 2. Endowment Effect -- 3. Framing -- 4. Utility Theory -- 5. Endowed Progress -- 6. Regret and Competence -- 7. Putting It All Together -- Index

  3. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]
    Verlag:  The MIT Press, Cambridge, Massachusetts ; London, England

    How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing... mehr

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an "intensity of feeling" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect--why, when an object is ours, it gains value over an equivalent object that is not ours--as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal 's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery

     

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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262357043
    Weitere Identifier:
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful thinking
    Schlagworte: Verlustaversion; Computerspiel; Design
    Weitere Schlagworte: Video games / Design; Computer games / Design; Loss aversion; Video games / Psychological aspects; Computer games / Psychological aspects; Computer games / Design; Computer games / Psychological aspects; Loss aversion; Video games / Design; Video games / Psychological aspects; Electronic books
    Umfang: 1 Online-Ressource (xii, 135 Seiten), Illustrationen
    Bemerkung(en):

    Cover -- Contents -- On Thinking Playfully -- Preface -- Introduction -- 1. Loss Aversion -- Losing Levels -- Tracking -- Casino Games -- The Rest of the Book -- 2. Endowment Effect -- Weighted Companion Cube -- Robinson Crusoe and First Martians -- Permadeath -- 3. Framing -- Disease -- Offsets and Isolation -- Framing in Board Games -- 4. Utility Theory -- Deal or No Deal -- Path Dependence -- Endowment Effect -- Push-Your-Luck Games -- The Ten-Times Game -- 5. Endowed Progress -- Car Wash Experiment -- Hearthstone Ranked Play -- Chess Rankings -- Liquor Store Experiment -- The Settlers of Catan -- Experience in RPGs -- 6. Regret and Competence -- Legacy Games -- Regret Game -- Regret as a Game Design Tool -- Regret and Endowed Progress -- Competence -- Attack/Defend Example: Who Chooses First? -- Video Games versus Board Games -- 7. Putting It All Together -- The Agricola Series -- Conclusion -- Notes -- Introduction -- 1. Loss Aversion -- 2. Endowment Effect -- 3. Framing -- 4. Utility Theory -- 5. Endowed Progress -- 6. Regret and Competence -- 7. Putting It All Together -- Index

  4. Quantifying loss aversion
    evidence from a UK population survey
    Erschienen: [2019]
    Verlag:  The Pensions Institute, Cass Business School, City, University of London, London, United Kingdom

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Schriftenreihe: Discussion paper / Pensions Institute ; PI-19, 12
    Schlagworte: Loss aversion; expected utility; risk attitudes; gender effects; survey data
    Umfang: 1 Online-Ressource (circa 89 Seiten), Illustrationen
  5. Mixture attitudes of expectation-based loss aversion
    Erschienen: February 2023
    Verlag:  Graduate School of Economics, Osaka University, Toyonaka, Osaka, Japan

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    VS 813
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    Quelle: Verbundkataloge
    Sprache: Englisch
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    Format: Online
    Weitere Identifier:
    hdl: 11094/90035
    Schriftenreihe: Discussion papers in economics and business ; 23, 02
    Schlagworte: Prospect theory; Loss aversion; Reference point; Mixture aversion; Betweenness
    Umfang: 1 Online-Ressource (circa 13 Seiten)
  6. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]; © 2020
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Cover -- Contents -- On Thinking Playfully -- Preface -- Introduction -- 1. Loss Aversion -- Losing Levels -- Tracking -- Casino Games -- The Rest of the Book -- 2. Endowment Effect -- Weighted Companion Cube -- Robinson Crusoe and First Martians --... mehr

    Zugang:
    Aggregator (lizenzpflichtig)
    Staats- und Universitätsbibliothek Bremen
    keine Fernleihe

     

    Cover -- Contents -- On Thinking Playfully -- Preface -- Introduction -- 1. Loss Aversion -- Losing Levels -- Tracking -- Casino Games -- The Rest of the Book -- 2. Endowment Effect -- Weighted Companion Cube -- Robinson Crusoe and First Martians -- Permadeath -- 3. Framing -- Disease -- Offsets and Isolation -- Framing in Board Games -- 4. Utility Theory -- Deal or No Deal -- Path Dependence -- Endowment Effect -- Push-Your-Luck Games -- The Ten-Times Game -- 5. Endowed Progress -- Car Wash Experiment -- Hearthstone Ranked Play -- Chess Rankings -- Liquor Store Experiment How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an "intensity of feeling" scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect--why, when an object is ours, it gains value over an equivalent object that is not ours--as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal 's use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to Loss Aversion in three games by Uwe Rosenberg, charting the designer's increasing mastery The Settlers of Catan -- Experience in RPGs -- 6. Regret and Competence -- Legacy Games -- Regret Game -- Regret as a Game Design Tool -- Regret and Endowed Progress -- Competence -- Attack/Defend Example: Who Chooses First? -- Video Games versus Board Games -- 7. Putting It All Together -- The Agricola Series -- Conclusion -- Notes -- Introduction -- 1. Loss Aversion -- 2. Endowment Effect -- 3. Framing -- 4. Utility Theory -- 5. Endowed Progress -- 6. Regret and Competence -- 7. Putting It All Together -- Index

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262357046; 9780262357043
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful Thinking
    Schlagworte: Video games; Computer games; Loss aversion; Video games; Computer games; COMPUTERS / Design, Graphics & Media / General; Computer games ; Design; Computer games ; Psychological aspects; Loss aversion; Video games ; Design; Video games ; Psychological aspects
    Umfang: 1 Online-Ressource (xii, 135 Seiten)
  7. Product lotteries and loss aversion
    Erschienen: August 2022
    Verlag:  University of Basel, Faculty of Business and Economics, Basel, Switzerland

    Product lotteries are a sales strategy where companies hide features of differentiated products from consumers until the purchase is complete. I identify loss aversion as an important factor explaining the existence of vertical product lotteries. I... mehr

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    DS 523
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    Product lotteries are a sales strategy where companies hide features of differentiated products from consumers until the purchase is complete. I identify loss aversion as an important factor explaining the existence of vertical product lotteries. I consider a profit-maximizing monopolist serving loss-averse consumers with rational expectations about the lottery. I find that the optimal strategy consists of offering a premium product with high and deterministic quality and a lottery with stochastic and lower expected quality. When consumers are reasonably loss averse, I show that the profit increase from adding a quality lottery exceeds 10% compared to the case without a lottery.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/278183
    Schriftenreihe: WWZ working paper ; 2022, 06
    Schlagworte: Product lotteries; Probabilistic selling; Reference-dependent preferences; Loss aversion
    Umfang: 1 Online-Ressource (circa 37 Seiten), Illustrationen
  8. Loss aversion
    Erschienen: [2023]
    Verlag:  Collaborative Research Center Transregio 190, [München]

    Loss aversion postulates that people prefer avoiding losses over acquiring gains of equal size. It is a central part of prospect theory and, according to Daniel Kahneman, “the most significant contribution of psychology to behavioral economics”... mehr

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    DS 553
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    Loss aversion postulates that people prefer avoiding losses over acquiring gains of equal size. It is a central part of prospect theory and, according to Daniel Kahneman, “the most significant contribution of psychology to behavioral economics” (Kahneman, 2011, p. 300). It has powerful implications for decision theory and has been fruitfully applied in many subfields of economics. However, because the reference point is often not well defined and loss aversion interacts with other behavioral biases, there is some controversy about the concept.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/282152
    Auflage/Ausgabe: This version: November 21, 2023
    Schriftenreihe: Discussion paper / Rationality & Competition, CRC TRR 190 ; no. 461 (November 21, 2023)
    Schlagworte: Loss aversion; reference point; prospect theory; endowment effect; decision theory; risk
    Umfang: 1 Online-Ressource (circa 11 Seiten)
  9. Minimum wage and tolerance for high incomes
    Erschienen: May 2023
    Verlag:  Cardiff Business School, Cardiff University, Cardiff, United Kingdom

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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 159
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/284176
    Schriftenreihe: Cardiff economics working papers ; no. E2023, 14
    Schlagworte: Inequality; Redistribution; Minimum wage; Loss aversion; Reference Point; UK
    Umfang: 1 Online-Ressource (circa 28 Seiten), Illustrationen
  10. Loss aversion
    Erschienen: November 2023
    Verlag:  The Institute of Social and Economic Research, Osaka University, Osaka, Japan

    Loss aversion postulates that people prefer avoiding losses over acquiring gains of equal size. It is a central part of prospect theory and, according to Daniel Kahneman, "the most significant contribution of psychology to behavioral economics"... mehr

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    Verlag (kostenfrei)
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 198
    keine Fernleihe

     

    Loss aversion postulates that people prefer avoiding losses over acquiring gains of equal size. It is a central part of prospect theory and, according to Daniel Kahneman, "the most significant contribution of psychology to behavioral economics" (Kahneman, 2011, p. 300). It has powerful implications for decision theory and has been fruitfully applied in many subfields of economics. However, because the reference point is often not well defined and loss aversion interacts with other behavioral biases, there is some controversy about the concept.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/296861
    Auflage/Ausgabe: This version: November 21, 2023
    Schriftenreihe: Discussion paper / The Institute of Social and Economic Research ; no. 1218
    Schlagworte: Loss aversion; reference point; prospect theory; endowment effect; decision theory; risk
    Umfang: 1 Online-Ressource (circa 11 Seiten)