Letzte Suchanfragen
Ergebnisse für *
Zeige Ergebnisse 101 bis 125 von 126.
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Metagaming
playing, competing, spectating, cheating, trading, making, and breaking videogames -
Gaming at the edge
sexuality and gender at the margins of gamer culture -
Game Testing
all in one -
What is your quest ?
from adventure games to interactive books -
Videogames, identity and digital subjectivity
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Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
Brenda Laurel
pioneering games for girls -
Emotions, technology, and digital games
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Violent games
rules, realism, and effect -
Videogame formalism
on form, aesthetic experience, and methodology -
Video game characters and transmedia storytelling
the dynamic game character -
Gaming and the divine
a new systematic theology of video games -
Wordplay and the discourse of video games
analyzing words, design, and play -
The playful undead and video games
critical analyses of zombies and gameplay -
Gameplay mode
war, simulation, and technoculture -
Postsecondary play
the role of games and social media in higher education -
Gaming at the edge
sexuality and gender at the margins of gamer culture -
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
The art of videogames
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Das Verwenden von Kennzeichen verfassungswidriger Organisationen in Computerspielen im Spiegel des § 86a Abs. 1 Nr. 1 StGB und des Jugendmedienschutzes
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What is your quest?
from adventure games to interactive books -
Gaming at the edge
sexuality and gender at the margins of gamer culture -
Gaming disability
disability perspectives on contemporary video games -
Playback
a genealogy of 1980s British videogames -
Video games
an introduction to the industry