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  1. Essential mathematics for games and interactive applications
    a programmer's guide
    Erschienen: © 2008
    Verlag:  Morgan Kaufmann, Amsterdam

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780123742971; 0123742978; 9780080878614; 008087861X
    Auflage/Ausgabe: 2nd ed
    Schriftenreihe: Morgan Kaufmann series in interactive 3D technology
    Schlagworte: GAMES / Video & Electronic; Computer games / Programming; Computer games; Computerspiel; Programmierung; Dreidimensionale Computergrafik
    Umfang: xxx, 670 pages
    Bemerkung(en):

    Previous edition: 2004

    Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. --Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase. --Exercises on the CD-ROM for educators to use for course material --Code samples shown throughout the book for real-world application

    Includes bibliographical references (pages 647-654) and index