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Zeige Ergebnisse 51 bis 72 von 72.
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Opening the XBox
inside Microsoft's plan to unleash an entertainment revolution -
Game design
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Game work
language, power, and computer game culture -
Brands & gaming
the computer gaming phenomenon and its impact on brands and businesses -
This is not a game
a guide to alternate reality gaming -
Fun Inc.
why games are the 21st century's most serious business -
Fun Inc.
why games are the twenty-first century's most serious business -
Cultural policy and East Asian rivalry
the Hong Kong gaming industry -
Game work
language, power, and computer game culture -
jPod
a novel -
Spielend erfolgreich
der Erfolg digitaler Spiele im Spannungsfeld ökonomischer, technologischer und nutzungsbezogener Aspekte -
Brands & gaming
the computer gaming phenomenon and its impact on brands and businesses -
This is not a game
a guide to alternate reality gaming -
Marketing violent entertainment to children
Federal Trade Commission -
JPod
a novel -
Game design
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Masters of Doom
how two guys created an empire and transformed pop culture -
Innovation and strategy of online games
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Playing for profit
how digital entertainment is making big business out of child's play -
High score & high heels
Berufsbiografien von Frauen in der Games-Industrie -
Fun Inc.
why games are the twenty-first century's most serious business -
Spiel als Arbeit
Arbeitsorientierungen von Beschäftigten der Gamesbranche