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  1. Interactive Storytelling
    16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part II
    Beteiligt: Holloway-Attaway, Lissa (Hrsg.); Murray, John (Hrsg.)
    Erschienen: 2023
    Verlag:  Springer Nature Switzerland, Cham ; Imprint: Springer

    This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in... mehr

     

    This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Holloway-Attaway, Lissa (Hrsg.); Murray, John (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook; Datenträger
    Format: Online
    ISBN: 9783031476587
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2023
    Schriftenreihe: Lecture Notes in Computer Science ; 14384
    Schlagworte: Computers; Computer engineering; Computer networks ; Artificial intelligence; Digital humanities; Computing Milieux; Computer Engineering and Networks; Artificial Intelligence; Digital Humanities; Computer Communication Networks
    Umfang: 1 Online-Ressource (XXII, 313 Seiten), 104 Illustrationen, 84 Illustrationen
    Bemerkung(en):

    Virtual Worlds, Performance, Games and Play -- As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling Traversing Space in The Under Presents (2019), a VR Game -- ”It’s About What We Take With Us And What We Leave Behind”: Investigating the Transformative Potential of Pervasive Games with Various Stakeholders -- Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities -- Bridging the gap between the physical and the virtual in tabletop role playing games: exploring immersive VR tabletops -- Circulation and Narrative in a Virtual Environment Detecting Player Preference Shifts in an Experience Managed Environment -- Applications and Case Studies -- ”Bury Me, My Love”: the boundary between reality and fiction in IDNs for smartphone -- Traversing boundaries when translating a literary IDN into several languages: a case study -- The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices -- Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy -- Fostering Interdisciplinary Learning for Elementary Students through Developing Interactive Digital Stories -- Merging site recreation and museum exhibition in archaeology exhibition -- Teaching Interactive Digital Narrative Through Found Photography -- Late Breaking Works -- Figure of speech detection and generation as a service in IDN authoring support -- ChatGPT as a Narrative Structure Interpreter -- Curatorial Challenges of Exhibiting VR IDN’s in Film Festival Formats -- What really happened here? Dealing with uncertainty in The Book of Distance: a critical historiography perspective -- A theory-of-mind game for the early detection of frontotemporal dementia -- Towards Procedural Generation of Narrative Puzzles for Open World Games -- Mind Stories: a Story Making game - From Narrative Therapy to Interactive Narrative Therapy. Empathic Experiences of Visual Conditions with Virtual Reality -- The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT -- A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security -- Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education -- Comic for Higher Education Dataset Collected Using Illustration Cards -- Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT -- Integrating Storytelling and Making: A Case Study in Elementary School -- Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling -- Alice Dali MR: A Mixed Reality Interactive Narrative Experience -- Exploring the Union Between Procedural Narrative and Procedural Content Generation -- A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency -- What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models -- Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation -- Playing Story Creation Games With Large Language Models: Experiments With GPT-3.5 -- Traversing language, the author, and the word in Amira Hanafi’s A Dictionary of the Revolution

  2. Interactive Storytelling
    16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I
    Beteiligt: Holloway-Attaway, Lissa (Hrsg.); Murray, John (Hrsg.)
    Erschienen: 2023
    Verlag:  Springer Nature Switzerland, Cham ; Imprint: Springer

    This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in... mehr

     

    This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Holloway-Attaway, Lissa (Hrsg.); Murray, John (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook; Datenträger
    Format: Online
    ISBN: 9783031476556
    Weitere Identifier:
    Auflage/Ausgabe: 1st ed. 2023
    Schriftenreihe: Lecture Notes in Computer Science ; 14383
    Schlagworte: Computers; Digital humanities; Computer engineering; Computer networks ; Artificial intelligence; Computing Milieux; Digital Humanities; Computer Engineering and Networks; Artificial Intelligence; Computer Communication Networks
    Umfang: 1 Online-Ressource (XXI, 535 Seiten), 121 Illustrationen, 95 Illustrationen
    Bemerkung(en):

    Theory, History and Foundations -- Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction -- When has theory ever failed us? -- A Refinement-Based Narrative Model for Escape Games -- Social and Cultural Contexts -- IDNs in Education: Skills for Future Generations -- Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives -- Digital storytelling in women in tech communities -- VR storytelling to prime uncertainty avoidance -- Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins -- Decolonizing IDN pedagogy from and with Global South:a a cross-cultural case study -- Fighting Against Hate Speech: a case for harnessing Interactive Digital Counter-narratives -- VR for Diversity. The Seven Lives of a Research Project -- Tools and Systems -- Awash: Prospective Story Sifting Intervention for Emergent Narrative -- Prompt Engineering for Narrative Choice Generation -- The Narralive Unity plug-in: Towards bridging the gap between intuitive branching narrative design and advanced visual novel development -- Interactive Narrative Design -- Discovering IDN Authoring Strategies: Novices Anchor Choice Design through Character Development With Player Feedback -- On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games -- Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions -- Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds -- Bookwander: From Printed Fiction to Virtual Reality – Four Design Approaches for Enhanced VR Reading Experiences -- Story-without-end: a structure for open-world cinematic VR -- Integrating Narrative Design into the World Economic Forum’s Transformation Maps for Enhance Complexity Comprehension -- Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform -- From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-based Interactive Story-. A Board Game Hootopia: Biodiversity Education through Tangible and Interactive Narrative