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  1. Beginning Android games development
    from beginner to pro
    Erschienen: [2020]
    Verlag:  Apress, New York

    "Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You... mehr

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. The book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android; Use Android's APIs for graphics, audio, and user input to reflect those fundamentals; Develop two 2D games from scratch, based on Canvas API and OpenGL ES; Create a full-featured 3D game; Publish your games, get crash reports, and support your users; Complete your own playable 2D OpenGL games."--Publisher's description

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781484261200; 1484261208
    Auflage/Ausgabe: Fourth edition
    Schlagworte: Softwareentwicklung; Programmierung; Android <Systemplattform>; App <Programm>; Anwendungssoftware; Computerspiel; Online-Spiel
    Weitere Schlagworte: Android (Electronic resource); Android (Electronic resource); Mobile games / Design; Application software / Development; Open source software; MATHEMATICS / General; Application software / Development; Mobile games; Open source software
    Umfang: xvii, 364 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Includes index

    Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy Eights Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: Introduction to OpenGL ES -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: What's Next