Letzte Suchanfragen
Ergebnisse für *
Zeige Ergebnisse 1 bis 24 von 24.
-
Performing the digital: performativity and performance studies in digital cultures
-
Digital tools in media studies: analysis and research. An overview
-
Introducing PACT Model of Transformative Persuasion: Re-emergence of Learning Approach to Persuasive Communications
-
Internet... the final frontier: an ethnographic account ; exploring the cultural space of the net from the inside
-
Document markup - Why? How?
-
Perspectives for Germany's scientific-technological cooperation with Subsaharan Africa
-
Are product innovation and flexible technology complements?
-
Demand for customized products, production flexibility, and price competition
-
High technology governance and institutional adaptiveness: do technology policies usefully promote commercial innovation within the German biotechnology industry?
-
Jean Rhys's Wide Sargasso Sea: an ecocritical reading
-
The transverse science and technology culture: dynamics and roles of research-technology
-
Digital humanities: centres and peripheries
-
Are product innovation and flexible technology complements?
-
High technology governance and institutional adaptiveness
do technology policies usefully promote commercial innovation within the German biotechnology industry? -
Demand for customized products, production flexibility, and price competition
-
Bargaining, mergers, and technology choice in bilaterally oligopolistic industries
-
Using mobile phones: recording as a social and spatial practice in multilingualism and family research
-
The persuasive roles of digital games: the case of cancer games
-
Cyborgs in Latin America
-
Bargaining, mergers, and technology: choice in bilaterally oligopolistic industries
-
Digital material: tracing new media in everyday life and technology
-
Where can we expect a respite from and be immune to the surfeit of technology?: in-depth study of William Gibson's neuromancer
-
The sublime in Don DeLillo's Mao II
-
Paradoxes of interactivity: perspectives for media theory, human-computer interaction, and artistic investigations