Description based upon print version of record
1 Introduction: Narrating the Future in Text; 2 The Tellability of the Future; 2.1 The Shape of Narrative - The Shape of Experience; 2.2 The Shape of the Future; 2.3 What If…? Thinking Beyond Actuality; 2.4 Pre-Text and Prototype: Cybertext and Ergodics; 2.5 Shaping and Experiencing the Storyworld: Agency and Immersion; 3 Textual Future Narratives - Form and Structure; 3.1 Narrating the 'Not-Yet': Issues of Mediality; 3.1.1 Tempting Teleology; 3.1.2 Problematical Presence; 3.1.3 Imagining Optionality; 3.2 Nodes and Bifurcation: The Essence of Future Narratives
3.3 Architecture, Run, Protocol: A Three-Level Narratological Model for FNs3.4 The Responsiveness of the System: Activity vs. Interactivity; 3.5 A Word on the Reader or: The Reader as Player; 3.6 The Necessity of Possibility: Do We Have to Play?; 3.7 A Typology of Textual Nodal Situations; 3.8 Transitions Between Nodal Situations; 3.8.1 Internal Page Transitions; 3.8.2 Page-to-Page Transitions; 3.8.3 Shuffling; 3.8.4 Link-to-Link Transitions; 3.8.5 Dynamic Input; 3.9 The Visibility of Nodes: Indication; 3.10 How to Choose? Information; 3.11 Narrative Negotiation of Possibility: Mediation
3.12 Nodal Power3.13 Nodal Structures in Textual Future Narratives; 3.13.1 Directedness: The Arborescent Structure; 3.13.2 Circulation: The Network Structure; 3.13.3 Exploring and Returning: The Axial Structure; 3.14 Issues of Navigation and Space; 3.14.1 The Spatial Topology of Future Narratives; 3.14.2 Spatiality in Textual FNs; 4 A Typology of Future Narratives in Print and Digiture; 4.1 Imaginative Explorations of the Future: Chance, Choice, and the Resistance to Closure; 4.2 What Next? Open-Ended Narrative; 4.3 Testing the Boundaries of the Printed Format: Multi-Linearity, Multifurcation
4.3.1 Non-linearity vs. Multi-linearity4.3.2 Problematical Presence: Multiple Endings; 4.3.3 Crucial Junctures: Forking Paths; 4.3.4 Choose-Your-Own-Adventure Stories; 4.4 Text as Play: Games, Combinatorics, Multimodality; 4.4.1 Game Novels and Combinatorics; 4.4.2 The Multimodal Novel; 4.5 Moving Into the Electronic Medium: Digital Multiplicity; 4.5.1 Interactive Fiction; 4.5.2 Hypertext Fiction; 4.5.3 The Visual Novel; 4.6 Approaching the Boundaries of Textuality: Narrative as Collaborative Performance; 4.6.1 Pen-and-Paper Role Playing; 4.6.2 Alternate Reality Gaming
4.6.3 Forecasting Games4.7 Where Will We Go From Here?; 5 Selected Readings of Future Narratives: From Print to Digiture; 5.1 The Imaginative Exploration of Chance and Possibility: Paul Auster's The Music of Chance (1990); 5.2 Pick Your Own Path, Then and Now: An Inside Look at Choose-Your-Own-Adventure; 5.2.1 Edward Packard, The Cave of Time (1979); 5.2.2 Anson Montgomery, The Golden Path Volume One: Into the Hollow Earth (2008); 5.3 The Novel as Branching Structure: Svend Åge Madsen's Days With Diam or Life at Night (1994)
5.4 Prose as Path: Jacques Roubaud's The Great Fire of London (1991)
1 Introduction: Narrating the Future in Text; 2 The Tellability of the Future; 2.1 The Shape of Narrative - The Shape of Experience; 2.2 The Shape of the Future; 2.3 What If…? Thinking Beyond Actuality; 2.4 Pre-Text and Prototype: Cybertext and Ergodics; 2.5 Shaping and Experiencing the Storyworld: Agency and Immersion; 3 Textual Future Narratives - Form and Structure; 3.1 Narrating the 'Not-Yet': Issues of Mediality; 3.1.1 Tempting Teleology; 3.1.2 Problematical Presence; 3.1.3 Imagining Optionality; 3.2 Nodes and Bifurcation: The Essence of Future Narratives
3.3 Architecture, Run, Protocol: A Three-Level Narratological Model for FNs3.4 The Responsiveness of the System: Activity vs. Interactivity; 3.5 A Word on the Reader or: The Reader as Player; 3.6 The Necessity of Possibility: Do We Have to Play?; 3.7 A Typology of Textual Nodal Situations; 3.8 Transitions Between Nodal Situations; 3.8.1 Internal Page Transitions; 3.8.2 Page-to-Page Transitions; 3.8.3 Shuffling; 3.8.4 Link-to-Link Transitions; 3.8.5 Dynamic Input; 3.9 The Visibility of Nodes: Indication; 3.10 How to Choose? Information; 3.11 Narrative Negotiation of Possibility: Mediation
3.12 Nodal Power3.13 Nodal Structures in Textual Future Narratives; 3.13.1 Directedness: The Arborescent Structure; 3.13.2 Circulation: The Network Structure; 3.13.3 Exploring and Returning: The Axial Structure; 3.14 Issues of Navigation and Space; 3.14.1 The Spatial Topology of Future Narratives; 3.14.2 Spatiality in Textual FNs; 4 A Typology of Future Narratives in Print and Digiture; 4.1 Imaginative Explorations of the Future: Chance, Choice, and the Resistance to Closure; 4.2 What Next? Open-Ended Narrative; 4.3 Testing the Boundaries of the Printed Format: Multi-Linearity, Multifurcation
4.3.1 Non-linearity vs. Multi-linearity4.3.2 Problematical Presence: Multiple Endings; 4.3.3 Crucial Junctures: Forking Paths; 4.3.4 Choose-Your-Own-Adventure Stories; 4.4 Text as Play: Games, Combinatorics, Multimodality; 4.4.1 Game Novels and Combinatorics; 4.4.2 The Multimodal Novel; 4.5 Moving Into the Electronic Medium: Digital Multiplicity; 4.5.1 Interactive Fiction; 4.5.2 Hypertext Fiction; 4.5.3 The Visual Novel; 4.6 Approaching the Boundaries of Textuality: Narrative as Collaborative Performance; 4.6.1 Pen-and-Paper Role Playing; 4.6.2 Alternate Reality Gaming
4.6.3 Forecasting Games4.7 Where Will We Go From Here?; 5 Selected Readings of Future Narratives: From Print to Digiture; 5.1 The Imaginative Exploration of Chance and Possibility: Paul Auster's The Music of Chance (1990); 5.2 Pick Your Own Path, Then and Now: An Inside Look at Choose-Your-Own-Adventure; 5.2.1 Edward Packard, The Cave of Time (1979); 5.2.2 Anson Montgomery, The Golden Path Volume One: Into the Hollow Earth (2008); 5.3 The Novel as Branching Structure: Svend Åge Madsen's Days With Diam or Life at Night (1994)
5.4 Prose as Path: Jacques Roubaud's The Great Fire of London (1991)
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