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  1. Software engineering for game developers
    Autor*in: Flynt, John P.
    Erschienen: ©2005
    Verlag:  Thomson Course Technology PTR, Boston, Mass.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 1417566000; 1592001556; 1598630555; 9781417566006; 9781592001552; 9781598630558
    Schriftenreihe: Gale virtual reference library
    Schlagworte: GAMES / Video & Electronic; Computer games / Programming; Computer games; Softwareentwicklung; Computerspiel
    Umfang: 1 Online-Ressource (1 volume)
    Bemerkung(en):

    Includes index

    Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index

    Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK)