Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 6 von 6.

  1. War games
    memory, militarism, and the subject of play
    Beteiligt: Hammond, Phillip E. (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Erschienen: 2019; ©2019
    Verlag:  Bloomsbury Academic, New York

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2... mehr

    Zugang:
    Aggregator (lizenzpflichtig)
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond -- 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley -- 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock -- 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman 91 -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman -- 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski -- 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kempshall -- 9 Let's Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou -- 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler -- 12 Simulating War Dynamics: A Case Study of the Game-Based Learning Exercise Mission Z: One Last Chance Joakim Arnøy -- 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Hammond, Phillip E. (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351174; 9781501351167
    Schlagworte: Electronic books
    Umfang: 1 Online-Ressource (xi, 268 Seiten)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  2. War games
    memory, militarism and the subject of play
    Beteiligt: Hammond, Philip (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Erschienen: 2019
    Verlag:  Bloomsbury Academic, New York ; Bloomsbury Publishing, [London, England]

    "Investigates the changing relations between videogames, militarism, war, cultural memory, and history."-- Introduction: Studying war and games / Philip Hammond and Holger Pèotzsch -- Reality check : videogames as propaganda for inauthentic war /... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    keine Fernleihe
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    keine Fernleihe
    Universität Potsdam, Universitätsbibliothek
    keine Fernleihe

     

    "Investigates the changing relations between videogames, militarism, war, cultural memory, and history."-- Introduction: Studying war and games / Philip Hammond and Holger Pèotzsch -- Reality check : videogames as propaganda for inauthentic war / Philip Hammond -- Playing in the end times : wargames, resilience and the art of failure / Kevin McSorley -- The political economy of wargames : the production of history and memory in military video games / Emil Lundedal Hammar and Jamie Woodcock -- Understanding war game experiences : applying multiple player perspectives to game analysis / Kristine Jørgensen -- Playing the historical fantastic : zombies, mecha-Nazis and making meaning about the past through metaphor / Adam Chapman -- Machine(s) of narrative security : mnemonic hegemony and Polish games about violent conflicts / Piotr Sterczewski -- National memories and the First World War : the many sides of Battlefield 1 / Chris Kempshall -- Let's play war : cultural memory, celebrities and appropriations of the past / Stephanie de Smale -- The wargame legacy : how wargames shaped the roleplaying experience from tabletop to digital games / Dimitra Nikolaidou -- Critical war game development : lessons learned from Attentat 1942 / Vít éSisler -- Simulating war dynamics : a case study of the game-based learning exercise Mission Z: One Last Chance / Joakim Arnøy -- Positioning players as political subjects : forms of estrangement and the presentation of war in This war of mine and Spec ops: The Line / Holger Pèotzsch -- Afterword: War/game / Matthew Thomas Payne.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Beteiligt: Hammond, Philip (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351181; 9781501351174; 9781501351167; 150135115X
    Weitere Identifier:
    Auflage/Ausgabe: First edition
    Schlagworte: War; Video games industry; Video games; Computer war games; Media studies
    Umfang: 1 Online-Ressource (xii, 266 pages), illustrations
    Bemerkung(en):

    Abstract freely available; full-text restricted to individual document purchasers

    Includes bibliographical references and index

  3. War games
    memory, militarism, and the subject of play
    Beteiligt: Hammond, Phillip E. (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Erschienen: 2019; ©2019
    Verlag:  Bloomsbury Academic, New York

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2... mehr

    Zugang:
    Aggregator (lizenzpflichtig)
    Universität Potsdam, Universitätsbibliothek
    keine Fernleihe

     

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond -- 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley -- 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock -- 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman 91 -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman -- 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski -- 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kempshall -- 9 Let's Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou -- 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler -- 12 Simulating War Dynamics: A Case Study of the Game-Based Learning Exercise Mission Z: One Last Chance Joakim Arnøy -- 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Hammond, Phillip E. (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351174; 9781501351167
    Schlagworte: Electronic books
    Umfang: 1 Online-Ressource (xi, 268 Seiten)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  4. War games
    memory, militarism and the subject of play
    Beteiligt: Hammond, Phillip E. (Hrsg.); Pötzsch, Holger (Hrsg.)
    Erschienen: 2019
    Verlag:  Bloomsbury Academic, New York ; London ; Oxford ; New Delhi ; Sydney

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Cover -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgements -- 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 -- 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond -- 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley -- 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock -- 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman 91 -- 6 Playing the Historical Fantastic: Zombies, Mecha-Nazis and Making Meaning about the Past through Metaphor Adam Chapman -- 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski -- 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kempshall -- 9 Let's Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 -- 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou -- 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler -- 12 Simulating War Dynamics: A Case Study of the Game-Based Learning Exercise Mission Z: One Last Chance Joakim Arnøy -- 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Hammond, Phillip E. (Hrsg.); Pötzsch, Holger (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351174; 9781501351167
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    Schlagworte: Computerspiel; Militär; Kriegsspiel
    Weitere Schlagworte: Electronic books
    Umfang: 1 Online-Ressource (xi, 268 Seiten), Illustrationen
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  5. War games
    memory, militarism and the subject of play
    Beteiligt: Hammond, Philip (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Erschienen: 2019
    Verlag:  Bloomsbury Academic, New York ; Bloomsbury Publishing, [London, England]

    "Investigates the changing relations between videogames, militarism, war, cultural memory, and history."-- Introduction: Studying war and games / Philip Hammond and Holger Pèotzsch -- Reality check : videogames as propaganda for inauthentic war /... mehr

    Zugang:
    Resolving-System (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Investigates the changing relations between videogames, militarism, war, cultural memory, and history."-- Introduction: Studying war and games / Philip Hammond and Holger Pèotzsch -- Reality check : videogames as propaganda for inauthentic war / Philip Hammond -- Playing in the end times : wargames, resilience and the art of failure / Kevin McSorley -- The political economy of wargames : the production of history and memory in military video games / Emil Lundedal Hammar and Jamie Woodcock -- Understanding war game experiences : applying multiple player perspectives to game analysis / Kristine Jørgensen -- Playing the historical fantastic : zombies, mecha-Nazis and making meaning about the past through metaphor / Adam Chapman -- Machine(s) of narrative security : mnemonic hegemony and Polish games about violent conflicts / Piotr Sterczewski -- National memories and the First World War : the many sides of Battlefield 1 / Chris Kempshall -- Let's play war : cultural memory, celebrities and appropriations of the past / Stephanie de Smale -- The wargame legacy : how wargames shaped the roleplaying experience from tabletop to digital games / Dimitra Nikolaidou -- Critical war game development : lessons learned from Attentat 1942 / Vít éSisler -- Simulating war dynamics : a case study of the game-based learning exercise Mission Z: One Last Chance / Joakim Arnøy -- Positioning players as political subjects : forms of estrangement and the presentation of war in This war of mine and Spec ops: The Line / Holger Pèotzsch -- Afterword: War/game / Matthew Thomas Payne.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Beteiligt: Hammond, Philip (HerausgeberIn); Pötzsch, Holger (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351181; 9781501351174; 9781501351167; 150135115X
    Weitere Identifier:
    Auflage/Ausgabe: First edition
    Schlagworte: War; Video games industry; Video games; Computer war games; Media studies
    Umfang: 1 Online-Ressource (xii, 266 pages), illustrations
    Bemerkung(en):

    Abstract freely available; full-text restricted to individual document purchasers

    Includes bibliographical references and index

  6. War games
    memory, militarism and the subject of play
    Beteiligt: Pötzsch, Holger (Hrsg.)
    Erschienen: 07. January 2020
    Verlag:  Bloomsbury Academic, London

    Freie Universität Berlin, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Philologische Bibliothek, FU Berlin
    Beteiligt: Pötzsch, Holger (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501351181; 9781501351174
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    Schlagworte: Kriegsspiel; Militär; Computerspiel
    Umfang: 1 Online-Ressource, Illustrationen
    Bemerkung(en):

    Bevorzugte Informationsquelle: Landingpage (Bloomsbury Collections), da weder Titelblatt noch Impressum vorhanden