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  1. Avatars of story
    Erschienen: [2006]
    Verlag:  University of Minnesota Press, Minneapolis

    Universitäts- und Landesbibliothek Düsseldorf
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    Schriftenreihe: Electronic mediations ; volume 17
    Schlagworte: Narration (Rhetoric); Interactive multimedia; Interaktive Medien; Erzähltechnik
    Weitere Schlagworte: Erzähltechnik; Interaktive Medien
    Umfang: 1 Online-Ressource (XXIV, 275 Seiten), Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  2. Avatars of story
    Erschienen: c2006
    Verlag:  University of Minnesota Press, Minneapolis

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    Schriftenreihe: Electronic mediations ; v. 17
    Schlagworte: Interactive multimedia; Narration (Rhetoric); Interaktive Medien; Erzähltechnik
    Umfang: xxiv, 275 p.
    Bemerkung(en):

    Includes bibliographical references (p. 249-264) and index

  3. Avatars of story
    Erschienen: c2006
    Verlag:  University of Minnesota Press, Minneapolis

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Universitätsbibliothek Würzburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    RVK Klassifikation: EC 4500 ; EC 6658
    Schriftenreihe: Electronic mediations ; volume 17
    Schlagworte: Interactive multimedia; Narration (Rhetoric); Erzähltechnik; Interaktive Medien
    Umfang: 1 Online-Ressource (XXIV, 275 S.)
    Bemerkung(en):

    Includes bibliographical references (p. 249-264) and index

  4. Avatars of Story
    Erschienen: 2006
    Verlag:  University of Minnesota Press, Minneapolis ; ProQuest, Ann Arbor, Michigan

    Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. Linguists, folklorists, psychologists, and sociologists have expanded the inquiry toward oral storytelling, but narratology remains primarily... mehr

    Universität Frankfurt, Elektronische Ressourcen
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    Universitätsbibliothek Gießen
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    Universität Mainz, Zentralbibliothek
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    Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. Linguists, folklorists, psychologists, and sociologists have expanded the inquiry toward oral storytelling, but narratology remains primarily concerned with language-supported stories. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. By grappling with semiotic media other than language and technology other than print, she reveals how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan begins by considering, among other texts, a 1989 Cubs-Giants baseball broadcast, the reality television show Survivor, and the film The Truman Show. In all these texts, she sees a narrative that organizes meaning without benefit of hindsight, foreseeing the real-time dimension of computer games. She then turns to new media. In a discussion covering text-based interactive fiction such as Spider and Web and Galatea, hypertexts such as Califia and Patchwork Girl, multimedia works such as Juvenate, Web-based short narratives, and Façade, a multimedia, AI-supported project in interactive drama, she focuses on how narrative meaning is affected by the authoring software, such as the Infocom parser, the Storyspace hypertext-producing system, and the programs Flash and Director. She also examines arguments against considering computer games such as The Sims and EverQuest as a form of narrative, and responds by outlining an approach to computer games that merges their imaginative and strategic dimensions. In doing so, Ryan distinguishes a wide spectrum of narrative modes, such as utilitarian, illustrative, indeterminate, metaphorical, participatory, emergent, and simulative. Ultimately, Ryan stresses the difficulty... of reconciling narrativity with interactivity and anticipates the time when media will provide new ways to experience stories.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    Schriftenreihe: Electronic Mediations, 17
    Umfang: 1 Online-Ressource (302 pages)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  5. Avatars of story
    Erschienen: [2006]
    Verlag:  University of Minnesota Press, Minneapolis

    Universitäts- und Landesbibliothek Düsseldorf
    keine Fernleihe
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      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    Schriftenreihe: Electronic mediations ; volume 17
    Schlagworte: Narration (Rhetoric); Interactive multimedia
    Umfang: 1 Online-Ressource (XXIV, 275 Seiten), Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  6. Avatars of Story.
    Erschienen: [2006]; ©2006.
    Verlag:  University of Minnesota Press, Minneapolis

    Intro -- Contents -- Acknowledgments -- Introduction -- I. Narrative in Old Media -- 1. Narrative, Media, and Modes -- 2. Drawing and Transgressing Fictional Boundaries -- 3. Narrative in Fake and Real Reality TV -- 4. Narrative in Real Time -- II.... mehr

    Staats- und Universitätsbibliothek Bremen
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    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Universitätsbibliothek Kiel, Zentralbibliothek
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    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    keine Fernleihe
    Hochschulbibliothek Friedensau
    Online-Ressource
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    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    Intro -- Contents -- Acknowledgments -- Introduction -- I. Narrative in Old Media -- 1. Narrative, Media, and Modes -- 2. Drawing and Transgressing Fictional Boundaries -- 3. Narrative in Fake and Real Reality TV -- 4. Narrative in Real Time -- II. Narrative in New Media -- 5. Toward an Interactive Narratology -- 6. Interactive Fiction and Storyspace Hypertext -- 7. Web-Based Narrative, Multimedia, and Interactive Drama -- 8. Computer Games as Narrative -- 9. Metaleptic Machines -- Notes -- Bibliography -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z. Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan considers texts such as the reality television show Survivor, the film The Truman Show, and software-driven hypertext fiction, and anticipates the time when media will provide new ways to experience stories.

     

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    Hinweise zum Inhalt
    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780816697861
    Schriftenreihe: Electronic mediations ; volume 17
    Electronic Mediations, 17
    Schlagworte: Narration (Rhetoric); Interactive multimedia; Interactive multimedia; Narration (Rhetoric); Electronic books
    Umfang: 1 online resource (302 pages)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

    Electronic reproduction; Available via World Wide Web

    Contents; Acknowledgments; Introduction; I. Narrative in Old Media; II. Narrative in New Media; Notes; Bibliography; Index