Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The...
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Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin -- In what universe? / Walter Jon Williams -- Two interviews about Doctor Who / Paul Cornell and Kate Orman -- On writing Cerebus / Dave Sim -- The archdiocese of narrative / Rafael Alvarez -- Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws -- Multi-campaign setting design for role-playing games / Kenneth Hite -- World without end : the Delta Green open campaign setting / A. Scott Glancy -- La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford -- The game master and the role-playing game campaign / Monte Cook -- Alice and Dorothy play together / Richard A. Bartle -- My story never ends / Ken Rolston -- Storytelling in a multiplayer environment / Matthew P. Miller -- A brief history of Spore / Chaim Gingold -- Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein -- Where stones can speak : dramatic encounters in interactive 3D virtual reality / Tamiko Thiel -- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison -- Breeze Avenue working paper / Richard Grossman -- The long arm of Fantômas / David Kalat -- With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price -- Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald -- Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel -- Miss Fury and the very personal universe of Tarpe Mills / Trina Robbins -- Black Lightning's story / Stanford Carpenter -- See the strings : watchmen and the under-language of media / Stuart Moulthrop -- Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford -- Lost and long-term television narrative / David Lavery -- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan -- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005-) as cult/mainstream TV / Matt Hills -- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch -- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum -- Epic spatialities : the production of space in final fantasy games / William H. Huber -- Arachne challenges minerva : the spinning-out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska -- Competing narratives in virtual worlds / Ren Reynolds -- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood -- All in the game : the wire, serial storytelling and procedural logic / Jason Mittell