Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 4 von 4.

  1. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]; © 2020
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together. "All of the books published in the Playful Thinking series have come from academics, who while they may have... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 93011
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    UB Weimar
    Mag Ho 4082
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together. "All of the books published in the Playful Thinking series have come from academics, who while they may have designed games with their students to go along with the curricula, weren't game designers. However, as series co-editor William Urrichio noted, 'If Playful Thinking seeks to distinguish itself from mainstream academic work on games by addressing an audience that includes designers, it's probably a good idea to have a text from a designer in the series, especially one who can make the case for "why theory".' Achievement Relocked is about Loss Aversion, and the way it can manipulate player experiences. Loss Aversion is a core effect in human psychology. Simply stated, losses make people feel worse than gains make them feel better. In other words, the negative emotions from losing $100 are stronger than the positive emotions from gaining $100 -- about twice as strong according to a variety of experiments. The fundamental aspect of Loss Aversion to human psychology is very deep, and touches a wide variety of phenomenon, most of which are directly relevant to game design. Achievement Relocked explores framing, regret, competence, and many other effects, and their relation to players' relationship with the game experience. This gives a fascinating lens through which to view many design choices"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780262043533
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful thinking
    Schlagworte: Video games; Computer games; Loss aversion; Video games; Computer games
    Umfang: xii, 135 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  2. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]; © 2020
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together. mehr

     

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780262043533
    Weitere Identifier:
    9780262043533
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful thinking
    Schlagworte: Video games; Computer games; Loss aversion; Video games; Computer games
    Umfang: xii, 135 Seiten, Illustrationen, 21 cm
    Bemerkung(en):

    Enthält Literaturangaben

  3. Achievement relocked
    loss aversion and game design
    Erschienen: [2020]; © 2020
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together. "All of the books published in the Playful Thinking series have come from academics, who while they may have... mehr

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Loss aversion -- Endowment effect -- Framing -- Utility theory -- Endowed progress -- Regret and competence -- Putting it all together. "All of the books published in the Playful Thinking series have come from academics, who while they may have designed games with their students to go along with the curricula, weren't game designers. However, as series co-editor William Urrichio noted, 'If Playful Thinking seeks to distinguish itself from mainstream academic work on games by addressing an audience that includes designers, it's probably a good idea to have a text from a designer in the series, especially one who can make the case for "why theory".' Achievement Relocked is about Loss Aversion, and the way it can manipulate player experiences. Loss Aversion is a core effect in human psychology. Simply stated, losses make people feel worse than gains make them feel better. In other words, the negative emotions from losing $100 are stronger than the positive emotions from gaining $100 -- about twice as strong according to a variety of experiments. The fundamental aspect of Loss Aversion to human psychology is very deep, and touches a wide variety of phenomenon, most of which are directly relevant to game design. Achievement Relocked explores framing, regret, competence, and many other effects, and their relation to players' relationship with the game experience. This gives a fascinating lens through which to view many design choices"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780262043533
    RVK Klassifikation: LB 42000 ; LC 13000 ; LB 61000
    Schriftenreihe: Playful thinking
    Schlagworte: Video games; Computer games; Loss aversion; Video games; Computer games
    Umfang: xii, 135 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  4. Achievement relocked
    loss aversion and game design
    Erschienen: 2020
    Verlag:  The MIT Press, Cambridge

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 ENG
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780262043533
    Schriftenreihe: Playful thinking
    Schlagworte: Computerspiel; Design; Verlustaversion
    Umfang: 152 Seiten