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  1. Games / game design / game studies
    an introduction
    Erschienen: [2015]
    Verlag:  Transcript, Bielefeld

    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and... mehr

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    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783839429839; 3839429838
    Weitere Identifier:
    9783837629835
    Schriftenreihe: Edition Medienwissenschaft
    Schlagworte: Computer games; Digital media; Digital media; Computer games; GAMES ; Board; Computer games; Digital media; Computerspiel; Medienästhetik
    Umfang: Online Ressource (290 pages)
    Bemerkung(en):

    Includes bibliographical references. - Print version record