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  1. Introduction to game analysis
    Erschienen: 2019
    Verlag:  Routledge, New York ; London

    "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound,... mehr

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"--

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781351140089; 1351140086; 9781351140065; 135114006X; 9781351140058; 1351140051; 9781351140072; 1351140078
    RVK Klassifikation: AP 15963
    Auflage/Ausgabe: Second edition
    Schlagworte: Computerspiel
    Weitere Schlagworte: Video games / Evaluation; Video games / Design; Video games / Psychological aspects; Video games / Social aspects; Video games / Design; Video games / Evaluation; Video games / Psychological aspects; Video games / Social aspects; GAMES / Board; SOCIAL SCIENCE / Media Studies; Electronic books; Electronic books
    Umfang: 1 Online-Ressource, Illustrationen
    Bemerkung(en):

    The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up