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  1. Gaming matters
    art, science, magic, and the computer game medium
    Erschienen: ©2011
    Verlag:  The University of Alabama Press, Tuscaloosa

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0817385592; 9780817385590
    RVK Klassifikation: AP 15963
    Schlagworte: Sport & Recreation; GAMES / Video & Electronic; Gesellschaft; Video games; Video games; Video games; Computerspiel
    Umfang: 1 Online-Ressource (ix, 155 pages)
    Bemerkung(en):

    Includes bibliographical references and index

    Includes "gameography."

    Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy

    In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training