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  1. Game Work
    Language, Power, and Computer Game Culture
    Erschienen: 2004; ©2006.
    Verlag:  University of Alabama Press, Tuscaloosa

    Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment... mehr

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    Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games-and the work they involve and the industry they spring from-are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games. Intro -- Contents -- Preface -- Acknowledgments -- Part 1 -- Introduction to Part 1 -- 1. Studying the Computer Game Complex -- 2. A Grammar of Gamework -- Part 2 -- Introduction to Part 2 -- 3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development -- 4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing -- 5. The Economics of "Black and White -- Epilogue -- Appendices -- Notes -- Works Cited -- Index.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780817381424
    RVK Klassifikation: AP 18200 ; AP 15963
    Schriftenreihe: Albma Rhetoric Cult and Soc Crit Ser
    Schlagworte: Video games-Social aspects; Video games industry; Electronic books ; local; Computer games ; Social aspects; Electronic games industry; Electronic books
    Umfang: 1 online resource (250 pages)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  2. Game work
    language, power, and computer game culture
    Erschienen: c2004
    Verlag:  University of Alabama Press, Tuscaloosa, Ala.

    Staats- und Universitätsbibliothek Bremen
    a inf 033/144
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Leipzig
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780817314187; 0817314180; 0817351256
    Weitere Identifier:
    2004010252
    RVK Klassifikation: AP 15963 ; AP 18200
    Schriftenreihe: Rhetoric, culture, and social critique
    Communications, rhetoric, popular culture
    Schlagworte: Computer games; Electronic games industry
    Umfang: XIV, 232 S., Ill., graph. Darst., 24 cm
    Bemerkung(en):

    Includes bibliographical references (p. [219]-226) and index

  3. Game work
    language, power, and computer game culture
    Erschienen: ©2004
    Verlag:  University of Alabama Press, Tuscaloosa, Ala.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0817381422; 9780817381424
    RVK Klassifikation: AP 15963
    Schriftenreihe: Rhetoric, culture, and social critique
    Schlagworte: Computer games; Jeux d'ordinateur / Aspect social; Jeux électroniques / Industrie; GAMES / Video & Electronic; Computer games / Social aspects; Electronic games industry; Computerkunst; Computerspelen; Populaire cultuur; Gesellschaft; Computer games; Electronic games industry; Computerspiel; Soziologie
    Umfang: 1 Online-Ressource (xiv, 232 pages)
    Bemerkung(en):

    Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002

    Includes bibliographical references and index

    1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work

    "Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket

  4. Game work
    language, power, and computer game culture
    Erschienen: c2004
    Verlag:  University of Alabama Press, Tuscaloosa, Ala.

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0817314180; 0817351256
    RVK Klassifikation: AP 15963
    Schriftenreihe: Rhetoric, culture, and social critique
    Schlagworte: Computer games; Electronic games industry; Computerspiel; Soziologie
    Umfang: xiv, 232 p.
    Bemerkung(en):

    Includes bibliographical references and index

  5. Game work
    language, power, and computer game culture
    Erschienen: c2004
    Verlag:  University of Alabama Press, Tuscaloosa, Ala.

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Deutsches Forum für Kunstgeschichte, Bibliothek
    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0817314180
    Schriftenreihe: ACLS Humanities E-Book
    Rhetoric, culture, and social critique
    Schlagworte: Computer games; Electronic games industry; Computerspiel; Soziologie
    Umfang: 1 Online-Ressource (xiv, 232 Seiten)
    Bemerkung(en):

    Includes bibliographical references (p. 219-226) and index

  6. Game work
    language, power, and computer game culture
    Erschienen: 2004
    Verlag:  University of Alabama Press, Tuscaloosa

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Schlagworte: Magtstrukturer; Ideologi; Computerspil; Computerspiel; Soziologie
    Umfang: xiv, 232 s., ill
  7. Game work
    language, power, and computer game culture
    Erschienen: c2004
    Verlag:  University of Alabama Press, Tuscaloosa, Ala.

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0817314180; 0817351256
    RVK Klassifikation: AP 15963
    Schriftenreihe: Rhetoric, culture, and social critique
    Schlagworte: Gesellschaft; Computer games; Electronic games industry; Computerspiel; Soziologie
    Umfang: xiv, 232 p.
    Bemerkung(en):

    Includes bibliographical references and index

  8. Game work
    language, power, and computer game culture
    Erschienen: 2004
    Verlag:  Univ. of Alabama Press, Tuscaloosa, Ala.

    Bayerische Staatsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Würzburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 0817314180; 0817351256
    RVK Klassifikation: AP 15963
    Schriftenreihe: Rhetoric, culture, and social critique
    Schlagworte: Computerkunst; Computerspelen; Jeux d'ordinateur - Aspect social; Jeux électroniques - Industrie; Populaire cultuur; Gesellschaft; Computer games; Electronic games industry; Computerspiel; Soziologie
    Umfang: XIV, 232 S., Ill.