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  1. Animal Crossing: New Horizons meets "Maslow’s pyramid"
    Erschienen: [2021]
    Verlag:  European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics, Frankfurt (Oder)

    Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a... mehr

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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 95
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    Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/233861
    Schriftenreihe: Discussion paper / European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics ; no. 424 (April 2021)
    Schlagworte: Maslow's theory of motivation; Animal Crossing; Maslow's pyramid; seven-stage model; real world needs; virtual world needs
    Umfang: 1 Online-Ressource (circa 19 Seiten), Illustrationen