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  1. Tempest
    Geometries of Play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

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    Verlag (kostenfrei)
    Leibniz-Zentrum Moderner Orient, Bibliothek, Geisteswissenschaftliche Zentren Berlin e.V.
    keine Fernleihe
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    keine Fernleihe
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    keine Fernleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    keine Fernleihe
    Universitätsbibliothek Leipzig
    keine Fernleihe
    Universitätsbibliothek Osnabrück
    keine Fernleihe

     

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description

     

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  2. Tempest
    geometries of play
    Erschienen: 2015
    Verlag:  University of Michigan Press, Ann Arbor

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to... mehr

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (kostenfrei)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472121146; 0472900102; 9780472121144; 9780472900107
    Weitere Identifier:
    10.3998/lvg.13030180.0001.001
    RVK Klassifikation: ST 324
    Schriftenreihe: Landmark video games
    Schlagworte: Jeux vidéo; Jeux vidéo; Tempest (Jeu); Ästhetik; COMPUTERS; Design; Digital video: professional; Information technology: general issues; Tempest (Video game); Video games; Video games; Videospiel; Tempest (Video game); Video games; Video games; Videospiel
    Weitere Schlagworte: United States; Electronic books; History; History
    Umfang: 1 Online-Ressource (154 Seiten)
    Bemerkung(en):

    Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest