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  1. Super Mario Encyclopedia
    die ersten 30 Jahre : 1985 - 2015 : official Nintendo guidebook
    Beteiligt: Scholz, Sabine (Herausgeber); Spinrath. Benjamin (Herausgeber)
    Erschienen: 2017
    Verlag:  TOKYOPOP, Hamburg

    Der beliebte italienische Klempner Mario der Videospielschmiede Nintendo feiert bereits sein 30. Konsolen-Jubiläum! Grund genug für ein umfangreiches Nachschlagewerk, gespickt mit Hintergrundinfos und Artworks zu 17 Hauptspielen. Dazu gehören... mehr

    Hochschulbibliothek der Fachhochschule Aachen
    51 JZPE 111
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Der beliebte italienische Klempner Mario der Videospielschmiede Nintendo feiert bereits sein 30. Konsolen-Jubiläum! Grund genug für ein umfangreiches Nachschlagewerk, gespickt mit Hintergrundinfos und Artworks zu 17 Hauptspielen. Dazu gehören Erläuterungen zu Charakteren, Items und Level-Designs sowie eine Nachricht von Entwickler-Urgestein Takashi Tezuka und lustige Anekdoten. All dies macht die Super Mario Enzyklopädie zu einem Must-have für Fans der guten alten Pixel-Ära und Freunde des modernen Mario-HD-Zeitalters.

     

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    Quelle: Verbundkataloge
    Beteiligt: Scholz, Sabine (Herausgeber); Spinrath. Benjamin (Herausgeber)
    Sprache: Deutsch
    Medientyp: Buch (Monographie)
    ISBN: 9783842036536
    Auflage/Ausgabe: Deutsche Ausgabe, 1. Auflage
    Schlagworte: Design; Super Mario; Computerspiel
    Weitere Schlagworte: Action; Artbook; Jump'n'Run; Nintendo; Spiel
    Umfang: 256 Seiten
  2. Shigeru Miyamoto
    Super Mario Bros., Donkey Kong, the Legend of Zelda
    Erschienen: 2015
    Verlag:  Bloomsbury, New York ; London ; New Delhi ; Sydney

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a... mehr

    Universitätsbibliothek der LMU München
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--

     

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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781628923865; 9781628923872; 9781501312779
    Weitere Identifier:
    RVK Klassifikation: AP 15932
    Schriftenreihe: Influential video game designers
    Schlagworte: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; BIOGRAPHY & AUTOBIOGRAPHY / General; GAMES / Board; Geschichte; Video games; Video games industry; Computer programmers; Spieleentwicklung; The legend of Zelda <Abenteuerspiel>; Super Mario; Computerspielindustrie
    Weitere Schlagworte: Miyamoto, Shigeru (1952-); Miyamoto, Shigeru (1952-)
    Umfang: 1 Online-Ressource (xii, 184 seiten), Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  3. Shigeru Miyamoto
    Super Mario Bros., Donkey Kong, the Legend of Zelda
    Erschienen: 2015
    Verlag:  Bloomsbury, New York ; London ; Oxford ; New Delhi ; Sydney

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a... mehr

    Deutsches Museum, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Hochschule für Fernsehen und Film, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781628923889
    RVK Klassifikation: AP 15932
    Schriftenreihe: Influential video game designers
    Schlagworte: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; BIOGRAPHY & AUTOBIOGRAPHY / General; GAMES / Board; Geschichte; Video games; Video games industry; Computer programmers; Spieleentwicklung; The legend of Zelda <Abenteuerspiel>; Super Mario; Computerspielindustrie
    Weitere Schlagworte: Miyamoto, Shigeru (1952-); Miyamoto, Shigeru (1952-)
    Umfang: xii, 184 Seiten, Illustrationen, 22 cm
    Bemerkung(en):

    Hier auch später erschienene, unveränderte Nachdrucke

    Literaturverzeichnis Seite [161]-175

    The father of modern video games -- Spatial narratives : characters in their worlds -- From games to experiences : designing for user freedom and unique expression -- Revolutionizing gameplay : casual games and mature audiences -- In his own words : transcript of Miyamoto's 1999 Game Developer Conference keynote -- A continuing legacy

    Machine generated contents note: -- Introduction -- Chapter 1: "The Father of Modern Video Games" -- Chapter 2: Creating Experiences for Characters: Mario and Legend of Zelda -- Chapter 3: Upending the Tea Table: Long Development Cycles and Game Delays -- Chapter 4: From Arcade Cabinets of Wii Remote -- Chapter 5: In His Own Words -- Chapter 6: Gamography -- References

  4. [Von] Old Shatterhand zu Super Mario Land? Die moderne Freizeit-, Spiel- und Unterhaltungswelt der Game-Boy-Kinder
    Erschienen: 1992
    Verlag:  Beltz, Weinheim

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    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    Schlagworte: Kind; Spiel; Freizeit; Super Mario
    Weitere Schlagworte: Array
    Umfang: Online-Ressource
    Bemerkung(en):

    In: Benner, Dietrich [Hrsg.]; Lenzen, Dieter [Hrsg.]; Otto, Hans-Uwe [Hrsg.]: Erziehungswissenschaft zwischen Modernisierung und Modernitätskrise. Beiträge zum 13. Kongress der Deutschen Gesellschaft für Erziehungswissenschaft vom 16.-18. März 1992 in der Freien Universität Berlin. Weinheim ; Basel : Beltz 1992, S. 284-288. - (Zeitschrift für Pädagogik, Beiheft; 29). - ISBN 3-407-41129-4

  5. Shigeru Miyamoto
    Super Mario Bros., Donkey Kong, the Legend of Zelda
    Erschienen: 2015
    Verlag:  Bloomsbury, New York ; London ; New Delhi ; Sydney

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781628923865; 9781628923872; 9781501312779
    Weitere Identifier:
    RVK Klassifikation: AP 15932
    Schriftenreihe: Influential video game designers
    Schlagworte: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; BIOGRAPHY & AUTOBIOGRAPHY / General; GAMES / Board; Geschichte; Video games; Video games industry; Computer programmers; Spieleentwicklung; The legend of Zelda <Abenteuerspiel>; Super Mario; Computerspielindustrie
    Weitere Schlagworte: Miyamoto, Shigeru (1952-); Miyamoto, Shigeru (1952-)
    Umfang: 1 Online-Ressource (xii, 184 seiten), Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  6. Shigeru Miyamoto
    Super Mario Bros., Donkey Kong, the Legend of Zelda
    Erschienen: 2015
    Verlag:  Bloomsbury, New York ; London ; Oxford ; New Delhi ; Sydney

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a... mehr

    Freie Universität Berlin, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781628923889
    RVK Klassifikation: AP 15932
    Schriftenreihe: Influential video game designers
    Schlagworte: GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; BIOGRAPHY & AUTOBIOGRAPHY / General; GAMES / Board; Geschichte; Video games; Video games industry; Computer programmers; Spieleentwicklung; The legend of Zelda <Abenteuerspiel>; Super Mario; Computerspielindustrie
    Weitere Schlagworte: Miyamoto, Shigeru (1952-); Miyamoto, Shigeru (1952-)
    Umfang: xii, 184 Seiten, Illustrationen, 22 cm
    Bemerkung(en):

    Hier auch später erschienene, unveränderte Nachdrucke

    Literaturverzeichnis Seite [161]-175

    The father of modern video games -- Spatial narratives : characters in their worlds -- From games to experiences : designing for user freedom and unique expression -- Revolutionizing gameplay : casual games and mature audiences -- In his own words : transcript of Miyamoto's 1999 Game Developer Conference keynote -- A continuing legacy

    Machine generated contents note: -- Introduction -- Chapter 1: "The Father of Modern Video Games" -- Chapter 2: Creating Experiences for Characters: Mario and Legend of Zelda -- Chapter 3: Upending the Tea Table: Long Development Cycles and Game Delays -- Chapter 4: From Arcade Cabinets of Wii Remote -- Chapter 5: In His Own Words -- Chapter 6: Gamography -- References

  7. The art of Super Mario Odyssey
    Erschienen: 2020
    Verlag:  Tokyopop GmbH, Hamburg

    "Super Mario Odyssey" für die Nintendo Switch eroberte 2017 die Herzen der Gamer weltweit im Sturm. Blicke nun hinter die Kulissen seiner Entwicklung! "Odyssey" besticht durch innovatives Gameplay und unvergleichliches Leveldesign, ohne seine lange... mehr

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Super Mario Odyssey" für die Nintendo Switch eroberte 2017 die Herzen der Gamer weltweit im Sturm. Blicke nun hinter die Kulissen seiner Entwicklung! "Odyssey" besticht durch innovatives Gameplay und unvergleichliches Leveldesign, ohne seine lange "Mario"-Historie, die bis in die 8-Bit-Ära zurückreicht, zu verbergen. Erfahre, wie Marios Partner Cappy entstanden ist, erhalte Einblicke in die Gestaltung aller erkundbaren Länder und die Entwicklung von neuen Outfits, mit denen unser Lieblingsklempner in diverse Rollen schlüpfen kann. Auf den rund 370 vollfarbigen Seiten ermöglichen Skizzen von Ideen, die es nicht ins Spiel geschafft haben, sowie eine Auswahl an Marketing-Material ganz neue Eindrücke. Diese Kompilation macht "The Art of Super Mario Odyssey" zum Spiegel eines der prägendsten Nintendo-Franchisings aller Zeiten! (Verlag)

     

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    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Buch (Monographie)
    ISBN: 9783842067127
    Auflage/Ausgabe: 1. Auflage
    Schriftenreihe: Super Mario Odyssey
    Schlagworte: Super Mario; Computerspiel; Computerkunst
    Umfang: 368 Seiten, 30,4 cm
    Bemerkung(en):

    Deutsch