Verlag:
IGI Global, Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA)
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education,...
mehr
Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
Fernleihe:
keine Fernleihe
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher. Football manager as a persuasive game for social identity formation / Linda K. Kaye -- Equality game, anxiety attack, and misfortune: a pedagogical post-mortem on engines, modding, and the importance of player experience / Victoria McArthur -- Games for top civil servants: an integrated approach / Hester Stubbé, Josine G. M. van de Ven, Micah Hrehovcsik -- Six factors that determine the conceptualization of persuasive strategies for advergames: the case study of "Tem de Tank" / Teresa de la Hera Conde-Pumpido -- Game-based learning as a promoter for positive health behaviours in young people / Andrew Sean Wilson -- The Travelling Rose: a persuasive game to stimulate walking behaviour of older persons in low SES Neighbourhoods / Valentijn Visch, Ingrid Mulder, Wessel Bos, Richard Prins -- Power explorer: is indoctrination right? / Paschalina Skamnioti -- Rhetoric of game: utilizing the game of Tavistock Method on organizational politics training / Ben Tran -- Emergently-persuasive games: how players of SF0 persuade themselves / Neil Dansey -- Communicating the obvious: how agents against power waste influenced the attitudes of players and their families / Mattias Svahn, Annika Waern -- The ASPIRE program: using game-based learning to reach massive audiences / Peter Christiansen -- A hostile world: a pervasive urban game to sensitise and foster a cross-cultural reflection / Maresa Bertolo, Ilaria Mariani -- Strategies and tactics in digital role-playing games: persuasion and social negotiation of the natural order doctrine in Second Life's Gor / Christophe Duret