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  1. Cases on the societal effects of persuasive games
    Beteiligt: Ruggiero, Dana (HerausgeberIn)
    Erschienen: 2014
    Verlag:  IGI Global, Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA)

    "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education,... mehr

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    "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher. Football manager as a persuasive game for social identity formation / Linda K. Kaye -- Equality game, anxiety attack, and misfortune: a pedagogical post-mortem on engines, modding, and the importance of player experience / Victoria McArthur -- Games for top civil servants: an integrated approach / Hester Stubbé, Josine G. M. van de Ven, Micah Hrehovcsik -- Six factors that determine the conceptualization of persuasive strategies for advergames: the case study of "Tem de Tank" / Teresa de la Hera Conde-Pumpido -- Game-based learning as a promoter for positive health behaviours in young people / Andrew Sean Wilson -- The Travelling Rose: a persuasive game to stimulate walking behaviour of older persons in low SES Neighbourhoods / Valentijn Visch, Ingrid Mulder, Wessel Bos, Richard Prins -- Power explorer: is indoctrination right? / Paschalina Skamnioti -- Rhetoric of game: utilizing the game of Tavistock Method on organizational politics training / Ben Tran -- Emergently-persuasive games: how players of SF0 persuade themselves / Neil Dansey -- Communicating the obvious: how agents against power waste influenced the attitudes of players and their families / Mattias Svahn, Annika Waern -- The ASPIRE program: using game-based learning to reach massive audiences / Peter Christiansen -- A hostile world: a pervasive urban game to sensitise and foster a cross-cultural reflection / Maresa Bertolo, Ilaria Mariani -- Strategies and tactics in digital role-playing games: persuasion and social negotiation of the natural order doctrine in Second Life's Gor / Christophe Duret

     

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    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Beteiligt: Ruggiero, Dana (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 1466662069; 9781466662094; 9781466662070; 9781466662063
    Weitere Identifier:
    Schlagworte: Electronic games; Electronic games; Persuasion (Psychology); Electronic games; Persuasion (Psychology); Electronic games; Civil service training; Cross-cultural interaction; Digital role-playing games; Game-based learning; Health education; Professional training; Serious games; Social identity formation; Video game rhetoric
    Umfang: Online-Ressource(PDFs (359 pages))
    Bemerkung(en):

    Includes bibliographical references

    Restricted to subscribers or individual electronic text purchasers

    Also available in print.