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  1. Affordance theory in game design
    a guide toward understanding players
    Erschienen: [2020]
    Verlag:  Morgan & Claypool Publishers, [San Rafael, California]

    Preface -- Acknowledgments -- Introduction -- Affordance Theory and Game Design -- A Focused Conversational Model for Game Design and Playtest -- A Designer's Reflection on Game Design Considering Players' Emotions -- Age and Play -- Gender and Play... mehr

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    Universität Potsdam, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Preface -- Acknowledgments -- Introduction -- Affordance Theory and Game Design -- A Focused Conversational Model for Game Design and Playtest -- A Designer's Reflection on Game Design Considering Players' Emotions -- Age and Play -- Gender and Play -- Player Perceptions of Odd-Shaped Dice for Dungeons & Dragons/ Dice Design and Player Preferences for Colors and Contrast -- Conclusions -- Bibliography -- Authors' Biographies. Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback. This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781681737539
    Weitere Identifier:
    Schriftenreihe: Synthesis lectures on games and computational intelligence ; #6
    Array
    Synthesis digital library of engineering and computer science
    Schlagworte: Mathematics.; Engineering.; Computational intelligence.; Popular Culture.; Artificial intelligence.
    Umfang: 1 Online-Ressource (xiii, 97 Seiten), Illustrationen
  2. The Palgrave handbook of literature and mathematics
    Beteiligt: Tubbs, Robert (HerausgeberIn); Jenkins, Alice (HerausgeberIn); Engelhardt, Nina (HerausgeberIn)
    Erschienen: 2021; © 2021
    Verlag:  Springer, Cham ; Palgrave Macmillan

    1. Introduction: Relationships and Connections between Literature and Mathematics, Nina Engelhardt, Robert Tubbs -- 2. Numbered Possibilities: Chaucer and the Evolution of Late-Medieval Mathematics, David Baker -- 3. Mercantile Arithmetic and... mehr

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    1. Introduction: Relationships and Connections between Literature and Mathematics, Nina Engelhardt, Robert Tubbs -- 2. Numbered Possibilities: Chaucer and the Evolution of Late-Medieval Mathematics, David Baker -- 3. Mercantile Arithmetic and Financial Profit in Ben Jonson’s The Devil is an Ass, Joe Jarrett -- 4. Mathematics and Poetry in the Nineteenth Century, Daniel Brown -- 5. Non-normative Euclideans: Victorian Literature and the Untaught Geometer, Alice Jenkins -- 6. Mathematical Contrariness in George Eliot's Novels, Derek Ball -- 7. Mathematics in Russian Avant-garde Literature, Anke Niederbudde -- 8. Uses of Chaos Theory and Fractal Geometry in Fiction, Alex Kasman -- 9. Mathematical Clinamen in the Encyclopedic Novel: Pynchon, DeLillo, Wallace, Stuart Taylor -- 10. Squaring the Circle: A Literary History, Robert Tubbs -- 11. Mathematics and Poetic Meter, Jason Hall -- 12. Randomizing Form: Stochastics and Combinatorics in Postwar Literature, Alison James -- 13. Oulipian Mathematics, Warren Motte -- 14. Mathematics and Dramaturgy in the Twentieth and Twenty-First Centuries, Liliane Campos -- 15. Nonlinearity, Writing, and Creative Process, Ira Livingston -- 16. Mathematics and Modernism, Nina Engelhardt -- 17. Mathematics in German Literature: Paradoxes of Infinity, Howard Pollack-Milgate -- 18. Ghosts of Departed Quantities: Samuel Beckett and Gottfried Wilhelm Leibniz, Chris Ackerley -- 19. 'Numbers have such pretty names': Gertrude Stein's Mathematical Poetics, Anne Brubaker -- 20. Modernist Literature and Modernist Mathematics I: Mathematics and Composition, with Mallarmé, Heisenberg, and Derrida, Arkady Plotnitsky -- 21. Modernist Literature and Modernist Mathematics II: Mathematics and Event, with Mallarmé, Gödel, and Badiou, Arkady Plotnitsky -- 22. King Lear, Without the Mathematics: From Reading Mathematics to Reading Mathematically, Travis D. Williams -- 23. Newton, Burns, and a Poetics of Figure: Toward a Prehistory of Consilience, Matthew Wickman -- 24. The Mathematics of Associationism in Laurence Sterne's Tristam Shandy, Aaron Ottinger -- 25. Romantic Parts and Wholes, Statistical and Literary, Margaret Kolb -- 26. “Colours of the Dying Dolphins”: Nineteenth-Century Defences of Literature and Mathematics, Imogen Forbes-Macphail -- 27. Combinatorial Characters, Andrea Henderson -- 28. Datelines, Steven Connor -- 29. The Metaphor as an Equation: Ezra Pound and the Similitudes of Representation, Jocelyn Rodal -- 30. Rehearsing in the Margins: Mathematical Print and Mathematical Learning in the Early Modern Period, Benjamin Wardhaugh -- 31. Mathematics, Narrative, and Temporality, Marcus Tomalin -- 32. A Cognitive and Quantitative Approach to Mathematical Concretization, Marc Alexander. This handbook features essays written by both literary scholars and mathematicians that examine multiple facets of the connections between literature and mathematics. These connections range from mathematics and poetic meter to mathematics and modernism to mathematics as literature. Some chapters focus on a single author, such as mathematics and Ezra Pound, Gertrude Stein, or Charles Dickens, while others consider a mathematical topic common to two or more authors, such as squaring the circle, chaos theory, Newton’s calculus, or stochastic processes. With appeal for scholars and students in literature, mathematics, cultural history, and history of mathematics, this important volume aims to introduce the range, fertility, and complexity of the connections between mathematics, literature, and literary theory. .

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Tubbs, Robert (HerausgeberIn); Jenkins, Alice (HerausgeberIn); Engelhardt, Nina (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783030554781
    Weitere Identifier:
    RVK Klassifikation: SG 500
    Schriftenreihe: Springer eBook Collection
    Schlagworte: Literature—Philosophy.; Mathematics—Philosophy.; History.; Mathematics.; Social sciences.; Literature; Mathematics; Mathematics in literature; Mathematics ; Philosophy; Criticism, interpretation, etc; History
    Umfang: 1 Online-Ressource (XXII, 623 p. 25 illus., 6 illus. in color.)
  3. Affordance theory in game design
    a guide toward understanding players
    Erschienen: [2020]
    Verlag:  Morgan & Claypool Publishers, [San Rafael, California]

    Preface -- Acknowledgments -- Introduction -- Affordance Theory and Game Design -- A Focused Conversational Model for Game Design and Playtest -- A Designer's Reflection on Game Design Considering Players' Emotions -- Age and Play -- Gender and Play... mehr

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    Preface -- Acknowledgments -- Introduction -- Affordance Theory and Game Design -- A Focused Conversational Model for Game Design and Playtest -- A Designer's Reflection on Game Design Considering Players' Emotions -- Age and Play -- Gender and Play -- Player Perceptions of Odd-Shaped Dice for Dungeons & Dragons/ Dice Design and Player Preferences for Colors and Contrast -- Conclusions -- Bibliography -- Authors' Biographies. Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback. This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781681737539
    Weitere Identifier:
    Schriftenreihe: Synthesis lectures on games and computational intelligence ; #6
    Array
    Synthesis digital library of engineering and computer science
    Schlagworte: Mathematics.; Engineering.; Computational intelligence.; Popular Culture.; Artificial intelligence.
    Umfang: 1 Online-Ressource (xiii, 97 Seiten), Illustrationen
  4. Matheseos libri VIII.
    Erschienen: 2011; ©1968
    Verlag:  De Gruyter, Berlin

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Latein
    Medientyp: Ebook
    Format: Online
    ISBN: 9783110965193
    Weitere Identifier:
    Schriftenreihe: Bibliotheca scriptorum Graecorum et Romanorum Teubneriana
    Schlagworte: Mathematics; Mathematics.
    Umfang: Online-Ressource (XI, 278 S.)
  5. The Palgrave handbook of literature and mathematics
    Beteiligt: Tubbs, Robert (HerausgeberIn); Jenkins, Alice (HerausgeberIn); Engelhardt, Nina (HerausgeberIn)
    Erschienen: 2021; © 2021
    Verlag:  Springer, Cham ; Palgrave Macmillan

    1. Introduction: Relationships and Connections between Literature and Mathematics, Nina Engelhardt, Robert Tubbs -- 2. Numbered Possibilities: Chaucer and the Evolution of Late-Medieval Mathematics, David Baker -- 3. Mercantile Arithmetic and... mehr

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    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    1. Introduction: Relationships and Connections between Literature and Mathematics, Nina Engelhardt, Robert Tubbs -- 2. Numbered Possibilities: Chaucer and the Evolution of Late-Medieval Mathematics, David Baker -- 3. Mercantile Arithmetic and Financial Profit in Ben Jonson’s The Devil is an Ass, Joe Jarrett -- 4. Mathematics and Poetry in the Nineteenth Century, Daniel Brown -- 5. Non-normative Euclideans: Victorian Literature and the Untaught Geometer, Alice Jenkins -- 6. Mathematical Contrariness in George Eliot's Novels, Derek Ball -- 7. Mathematics in Russian Avant-garde Literature, Anke Niederbudde -- 8. Uses of Chaos Theory and Fractal Geometry in Fiction, Alex Kasman -- 9. Mathematical Clinamen in the Encyclopedic Novel: Pynchon, DeLillo, Wallace, Stuart Taylor -- 10. Squaring the Circle: A Literary History, Robert Tubbs -- 11. Mathematics and Poetic Meter, Jason Hall -- 12. Randomizing Form: Stochastics and Combinatorics in Postwar Literature, Alison James -- 13. Oulipian Mathematics, Warren Motte -- 14. Mathematics and Dramaturgy in the Twentieth and Twenty-First Centuries, Liliane Campos -- 15. Nonlinearity, Writing, and Creative Process, Ira Livingston -- 16. Mathematics and Modernism, Nina Engelhardt -- 17. Mathematics in German Literature: Paradoxes of Infinity, Howard Pollack-Milgate -- 18. Ghosts of Departed Quantities: Samuel Beckett and Gottfried Wilhelm Leibniz, Chris Ackerley -- 19. 'Numbers have such pretty names': Gertrude Stein's Mathematical Poetics, Anne Brubaker -- 20. Modernist Literature and Modernist Mathematics I: Mathematics and Composition, with Mallarmé, Heisenberg, and Derrida, Arkady Plotnitsky -- 21. Modernist Literature and Modernist Mathematics II: Mathematics and Event, with Mallarmé, Gödel, and Badiou, Arkady Plotnitsky -- 22. King Lear, Without the Mathematics: From Reading Mathematics to Reading Mathematically, Travis D. Williams -- 23. Newton, Burns, and a Poetics of Figure: Toward a Prehistory of Consilience, Matthew Wickman -- 24. The Mathematics of Associationism in Laurence Sterne's Tristam Shandy, Aaron Ottinger -- 25. Romantic Parts and Wholes, Statistical and Literary, Margaret Kolb -- 26. “Colours of the Dying Dolphins”: Nineteenth-Century Defences of Literature and Mathematics, Imogen Forbes-Macphail -- 27. Combinatorial Characters, Andrea Henderson -- 28. Datelines, Steven Connor -- 29. The Metaphor as an Equation: Ezra Pound and the Similitudes of Representation, Jocelyn Rodal -- 30. Rehearsing in the Margins: Mathematical Print and Mathematical Learning in the Early Modern Period, Benjamin Wardhaugh -- 31. Mathematics, Narrative, and Temporality, Marcus Tomalin -- 32. A Cognitive and Quantitative Approach to Mathematical Concretization, Marc Alexander. This handbook features essays written by both literary scholars and mathematicians that examine multiple facets of the connections between literature and mathematics. These connections range from mathematics and poetic meter to mathematics and modernism to mathematics as literature. Some chapters focus on a single author, such as mathematics and Ezra Pound, Gertrude Stein, or Charles Dickens, while others consider a mathematical topic common to two or more authors, such as squaring the circle, chaos theory, Newton’s calculus, or stochastic processes. With appeal for scholars and students in literature, mathematics, cultural history, and history of mathematics, this important volume aims to introduce the range, fertility, and complexity of the connections between mathematics, literature, and literary theory. .

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Staatsbibliothek zu Berlin
    Beteiligt: Tubbs, Robert (HerausgeberIn); Jenkins, Alice (HerausgeberIn); Engelhardt, Nina (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783030554781
    Weitere Identifier:
    RVK Klassifikation: SG 500
    Schriftenreihe: Springer eBook Collection
    Schlagworte: Literature—Philosophy.; Mathematics—Philosophy.; History.; Mathematics.; Social sciences.; Literature; Mathematics; Mathematics in literature; Mathematics ; Philosophy; Criticism, interpretation, etc; History
    Umfang: 1 Online-Ressource (XXII, 623 p. 25 illus., 6 illus. in color.)
  6. The Craft of Scientific Presentations
    Critical Steps to Succeed and Critical Errors to Avoid
    Autor*in: Alley, Michael
    Erschienen: 2003.
    Verlag:  Imprint: Springer, New York, NY ; Springer New York

    Speech: The Words You Say -- Structure: The Strategy You Choose -- Visual Aids: Your Supporting Cast -- Delivery: You, the Room, and the Audience -- Conclusion. On March 21, 1949, I attended a lecture given by Linus Pauling.... That talk was the best... mehr

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    Speech: The Words You Say -- Structure: The Strategy You Choose -- Visual Aids: Your Supporting Cast -- Delivery: You, the Room, and the Audience -- Conclusion. On March 21, 1949, I attended a lecture given by Linus Pauling.... That talk was the best talk by anyone on any subject that I had ever heard…. The talk was more than a talk to me. It filled me with a 1 desire of my own to become a speaker. —Issac Asimov At the first stop of a tour in Japan, Albert Einstein gave a scientific presentation that, with the accompanying tra- lation, lasted four hours. Although his audience appeared to be attentive the entire time, Einstein worried about their comfort and decided to pare back the presentation for the next stop on his tour. At the end of the second pres- tation, which lasted two and a half hours, the crowd did an unusual thing in Japanese culture, particularly in that era. They complained. For Einstein, though, the complaint was a compliment—this crowd had wanted him to de- 2 liver the longer version.

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780387225876
    Weitere Identifier:
    RVK Klassifikation: AK 39700
    Auflage/Ausgabe: 1st ed. 2003.
    Schlagworte: Physics.; Engineering.; Chemistry.; Mathematics.; Physics; Chemistry; Mathematics; Engineering
    Umfang: 1 Online-Ressource(XV, 241 p.)
    Bemerkung(en):

    Includes bibliographical references and indexes

    CoverPreface -- Acknowledgments -- Table of Contents -- 1. Introduction -- 2. Speech: The Words You Say -- 3. Structure: The Strategy You Choose -- 4. Visual Aids: Your Supporting Cast -- 5. Delivery: You, the Room, and the Audience -- 6. Conclusion -- Appendix A -- Checklist for Scientific Presentations -- Appendix B -- Design of Scientific Posters -- Notes -- Name Index.

  7. Real-Time Visual Effects for Game Programming
    Autor*in: Kim, Chang-Hun
    Erschienen: 2015
    Verlag:  Springer, Singapore

    This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and... mehr

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    This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789812874870
    Weitere Identifier:
    Schriftenreihe: Gaming Media and Social Effects
    Array
    Array
    Schlagworte: Computer science; Mathematical physics; Engineering; Visualization; Computer programming.; Mathematics.; Computational intelligence.; Physics.
    Umfang: Online-Ressource (XII, 227 p. 166 illus., 85 illus. in color, online resource)
  8. The Craft of Scientific Presentations
    Critical Steps to Succeed and Critical Errors to Avoid
    Autor*in: Alley, Michael
    Erschienen: 2003.
    Verlag:  Imprint: Springer, New York, NY ; Springer New York

    Speech: The Words You Say -- Structure: The Strategy You Choose -- Visual Aids: Your Supporting Cast -- Delivery: You, the Room, and the Audience -- Conclusion. On March 21, 1949, I attended a lecture given by Linus Pauling.... That talk was the best... mehr

    Zugang:
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    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Speech: The Words You Say -- Structure: The Strategy You Choose -- Visual Aids: Your Supporting Cast -- Delivery: You, the Room, and the Audience -- Conclusion. On March 21, 1949, I attended a lecture given by Linus Pauling.... That talk was the best talk by anyone on any subject that I had ever heard…. The talk was more than a talk to me. It filled me with a 1 desire of my own to become a speaker. —Issac Asimov At the first stop of a tour in Japan, Albert Einstein gave a scientific presentation that, with the accompanying tra- lation, lasted four hours. Although his audience appeared to be attentive the entire time, Einstein worried about their comfort and decided to pare back the presentation for the next stop on his tour. At the end of the second pres- tation, which lasted two and a half hours, the crowd did an unusual thing in Japanese culture, particularly in that era. They complained. For Einstein, though, the complaint was a compliment—this crowd had wanted him to de- 2 liver the longer version.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780387225876
    Weitere Identifier:
    RVK Klassifikation: AK 39700
    Auflage/Ausgabe: 1st ed. 2003.
    Schlagworte: Physics.; Engineering.; Chemistry.; Mathematics.; Physics; Chemistry; Mathematics; Engineering
    Umfang: 1 Online-Ressource(XV, 241 p.)
    Bemerkung(en):

    Includes bibliographical references and indexes

    CoverPreface -- Acknowledgments -- Table of Contents -- 1. Introduction -- 2. Speech: The Words You Say -- 3. Structure: The Strategy You Choose -- 4. Visual Aids: Your Supporting Cast -- 5. Delivery: You, the Room, and the Audience -- 6. Conclusion -- Appendix A -- Checklist for Scientific Presentations -- Appendix B -- Design of Scientific Posters -- Notes -- Name Index.

  9. Matheseos libri VIII.
    Erschienen: 2011; ©1968
    Verlag:  De Gruyter, Berlin

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    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Latein
    Medientyp: Ebook
    Format: Online
    ISBN: 9783110965193
    Weitere Identifier:
    Schriftenreihe: Bibliotheca scriptorum Graecorum et Romanorum Teubneriana
    Schlagworte: Mathematics; Mathematics.; HISTORY / Ancient / General
    Umfang: Online-Ressource (XI, 278 S.)
  10. Farb- und Formpsychologie
    Erschienen: 2019
    Verlag:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Quelle: Verbundkataloge
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783662578704; 3662578700
    Weitere Identifier:
    9783662578704
    Auflage/Ausgabe: 1. Auflage 2019
    Schlagworte: Consciousness.; Computer games; Educational psychology.; Psychology, Applied.; Industrial management.; Mathematics.; Cognitive psychology.; Computer games; Cognitive psychology.; Consciousness.; Educational psychology.; Industrial management.; Mathematics.; Psychology, Applied.; Farbenpsychologie; Gestaltpsychologie; Farbe; Computerspiel; Visuelle Wahrnehmung
    Weitere Schlagworte: (Produktform)Electronic book text; (BISAC Subject Heading)PSY008000; (BISAC Subject Heading)JMR; Computerspiele; Farben und Formen in Computerspielen; Farbpsychologie; Formpsychologie; Game-Design; Game-Entwicklung; Game-Physiologie; Games, Spiele; Gestaltgesetze; Gestaltpsychologie; Goldene Proportionen; Wahrnehmungspsychologie; (BISAC Subject Heading)COM012040; (BISAC Subject Heading)EDU009000; (BISAC Subject Heading)PSY021000; (BISAC Subject Heading)BUS070060; (BISAC Subject Heading)MAT011000; (BIC subject category)UMK; (BIC subject category)JNC; (BIC subject category)JMJ; (BIC subject category)KNT; (BIC subject category)PBUD; (Springer Nature Marketing Classification)A; (Springer Nature Subject Code)SCY20060: Cognitive Psychology; (Springer Nature Subject Collection)SUCO41168: Behavioral Science and Psychology; (Springer Nature Subject Code)SCI29040: Game Development; (Springer Nature Subject Code)SCY18003: Pedagogic Psychology; (Springer Nature Subject Code)SCY20030: Industrial and Organizational Psychology; (Springer Nature Subject Code)SC513020: Media Management; (Springer Nature Subject Code)SCM13011: Game Theory, Economics, Social and Behav. Sciences
    Umfang: Online-Ressource
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  11. Psychologie des Geschichtenerzählens
    Erschienen: 2019
    Verlag:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Sprache: Deutsch
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    Format: Online
    ISBN: 9783662578629; 366257862X
    Weitere Identifier:
    9783662578629
    Auflage/Ausgabe: 1. Auflage 2019
    Schlagworte: Educational psychology.; Computer games; Mathematics.; Psychology, Applied.; Industrial management.; Pedagogic Psychology.; Computer games; Educational psychology.; Industrial management.; Mathematics.; Psychology, Applied.; Erzählen; Archetypus; Stereotyp; Handlung <Literatur>; Psychologie; Historische Psychologie; Held; Computerspiel; Erzähltechnik; Rhetorik; Stilistik
    Weitere Schlagworte: (Produktform)Electronic book text; (BISAC Subject Heading)EDU009000; (BISAC Subject Heading)JNC; (BISAC Subject Heading)COM012040; (BISAC Subject Heading)MAT011000; (BISAC Subject Heading)PSY021000; (BISAC Subject Heading)PSY028000; (BISAC Subject Heading)BUS070060; (BIC subject category)UMK; (BIC subject category)PBUD; (BIC subject category)JMJ; (BIC subject category)MMJT; (BIC subject category)KNT; (Springer Nature Marketing Classification)A; (Springer Nature Subject Collection)SUCO41168: Behavioral Science and Psychology; (Springer Nature Subject Code)SCY18003: Pedagogic Psychology; (Springer Nature Subject Code)SCI29040: Game Development; (Springer Nature Subject Code)SCM13011: Game Theory, Economics, Social and Behav. Sciences; (Springer Nature Subject Code)SCY20030: Industrial and Organizational Psychology; (Springer Nature Subject Code)SCY12010: Psychotherapy and Counseling; (Springer Nature Subject Code)SC513020: Media Management
    Umfang: Online-Ressource
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