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  1. Basics of Game Design
    Autor*in: Moore, MIchael
    Erschienen: 2011; ©2011
    Verlag:  CRC Press LLC, Florida

    A 'must' for any serious game programmer or designer!-Midwest Book Review, December 2011this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with... mehr

    Zugang:
    Aggregator (lizenzpflichtig)
    Staats- und Universitätsbibliothek Bremen
    keine Fernleihe
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    E-Book
    keine Fernleihe
    Hochschulbibliothek Friedensau
    Online-Ressource
    keine Fernleihe

     

    A 'must' for any serious game programmer or designer!-Midwest Book Review, December 2011this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.-A. Chen, CHOICE, October 2011. Front cover -- Contents -- Preface -- Acknowledgments -- PART I: INTRODUCTION -- Chapter 1. Making Games -- Chapter 2. Game Play and Game Mechanics -- Chapter 3. Math and Logic in Games -- Part II: INSIDE GAME MECHANICS -- Chapter 4. On Movement -- Chapter 5. On Combat -- Chapter 6. On Characters and Monsters -- Chapter 7. On Items -- Chapter 8. On Magicks and Technologies -- Chapter 9. On Puzzlesin Games -- Part III: IMPLEMENTING THE DESIGN -- Chapter 10. Storytelling in Games -- Chapter 11. Designing Playfields -- Chapter 12. Interface Design -- A Conversation with Chris Taylor -- Credits -- Back cover.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781439867761
    RVK Klassifikation: AP 15963 ; ST 324
    Auflage/Ausgabe: 1st ed.
    Schlagworte: Computer games; Computer games; Video games; Computer games - Design; Electronic books
    Umfang: 1 online resource (378 pages)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

    pt. 1. Introductionpt. 2. Inside game mechanics -- pt. 3. Implementing the design.

  2. Game usability
    advice from the experts for advancing UX strategy and practice in videogames
    Beteiligt: Isbister, Katherine (Hrsg.); Hodent, Celia (Hrsg.)
    Erschienen: 2022
    Verlag:  CRC Press, Taylor & Francis Group, Boca Raton

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include... mehr

     

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: * Accessibility * Mobile Game Usability * Data Science * Virtual and Augmented Reality * Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Isbister, Katherine (Hrsg.); Hodent, Celia (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780367624248; 0367624249; 9780367619923; 036761992X
    RVK Klassifikation: AP 15963
    Auflage/Ausgabe: Second edition
    Schlagworte: Computer games; Video games; Video games; Jeux d'ordinateur - Conception; Jeux vidéo - Conception; Jeux d'ordinateur - Programmation; Jeux vidéo - Programmation; Computer games - Design; Video games - Programming; Video games - Design
    Umfang: xiv, 438 Seiten, Illustrationen, Diagramme, 26 cm
    Bemerkung(en):

    Previous edition: Amsterdam: Morgan Kaufmann, 2008

    Includes bibliographical references and index

    Introduction : What's New in This Edition, How to Read This Book / Katherine Isbister and Celia Hodent -- Advancing Game UX Maturity / Celia Hodent -- Interview with Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games -- Interview with Mike Mariano, Senior UX/UI Designer at Roblox -- Interview with Laura Taylor, Senior UX Designer, Unity Technologies -- Usability and Game Feel / Steve Swink -- Interview with Jenova Chen, President and Creative Director for Thatgamecompany -- Games Research Evolution at Microsoft / Randy Pagulayan, Daniel V. Gunn, Deborah Hendersen, Melissa Boone, JJ Guajardo, Jessie Thomas, and Dennis Wixon -- Try One Yourself : A Guide to Running a Practice User Study / Katherine Isbister -- Heuristic UX Evaluation in Games / Noah Schaffer -- Let the Game Tester Do the Talking : Think Aloud and Interviewing to Learn About the Game Experience / Jettie Hoonhout -- How Bias Affects Games--and What You Can Do About It / Melissa Boone -- Working with Game Analysts and Data Scientists / Gaelle Arlaut -- Physiological Measures for Game Evaluation / Regan Mandryk and Madison Klarkowski -- Integrating UX Practices into the Production Pipeline / Heather Chandler -- Interview with Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK) -- Interview with Joe Florey, Senior User Researcher at PlayStation (UK) -- Interview with Alexandra Perry, Producer at Media Molecule -- Interview with Tobi Saulnier, Founder and CEO of 1st Playable Productions -- Trust and Safety and Fair Play in Video Games : Intentionally Designing Positive Communities / Carlos Figueiredo -- Accessibility Then and Now : History, Myths, Considerations, and Tools / Ian Hamilton -- Reframing Inclusion : The Case for Allyship / Jessica Murrey -- Interview with Tülay McNally, Director of Inclusive Design and Product Development at Electronics Arts -- Interview with Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic -- Interview with Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me -- Interview with Kishonna Gray, Assistant Professor at the University of Illinois at Chicago -- Interview with Nick Yee, Co-Founder of Quantic Foundry -- Interview with Roppyaku Tsurumi, Japanese Game Producer and designer, by Kenji Ono, Game Journalist, IGDA Japan -- Interview with Kate Edwards, CEO and Principal Consultant of Geogrify -- Mobile Game Usability : Design and Research / Holly Grothues, Andrea Abney, Ryan Boughter -- Designing for "Everyone" : The Triumph of Casual Mechanics / Nicholas Fortugno -- The Design of Virtual and Augmented Realities / Alexandria Heston -- The Esports Experience : Fan, Player, and Beyond / Laura Levy, Sven Charleer, Taylor Dale Wright -- Interview with Erin drake Kajioka, Senior Staff Interaction Designer at Google -- Interview with Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft -- Interview with Phylissa Li, Principal Design Architect at Roblox -- (Re)Discovering the Rich History of Games User Research : An "Undisciplined" Approach / Bridget Hapner and Carly A. Kocurek -- Interview with Yvonne Rogers, Director of UCLIC, University College London -- How to Keep Up with What's Happening and Last Comments / Celia Hodent and Katherine Isbister.

  3. Game usability
    advice from the experts for advancing UX strategy and practice in videogames
    Beteiligt: Isbister, Katherine (HerausgeberIn); Hodent, Celia (HerausgeberIn)
    Erschienen: 2022
    Verlag:  CRC Press, Taylor & Francis Group, Boca Raton

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include... mehr

    Universitätsbibliothek Ilmenau
    MDW AP 15963 I76(2)
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Karlsruher Institut für Technologie, KIT-Bibliothek
    keine Fernleihe
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    keine Fernleihe

     

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: * Accessibility * Mobile Game Usability * Data Science * Virtual and Augmented Reality * Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Isbister, Katherine (HerausgeberIn); Hodent, Celia (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780367624248; 0367624249; 9780367619923; 036761992X
    RVK Klassifikation: AP 15963
    Auflage/Ausgabe: Second edition
    Schlagworte: Computer games; Video games; Video games; Jeux d'ordinateur - Conception; Jeux vidéo - Conception; Jeux d'ordinateur - Programmation; Jeux vidéo - Programmation; Computer games - Design; Video games - Programming; Video games - Design
    Umfang: xiv, 438 Seiten, Illustrationen, Diagramme, 26 cm
    Bemerkung(en):

    Previous edition: Amsterdam: Morgan Kaufmann, 2008

    Includes bibliographical references and index

    Introduction : What's New in This Edition, How to Read This Book / Katherine Isbister and Celia Hodent -- Advancing Game UX Maturity / Celia Hodent -- Interview with Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games -- Interview with Mike Mariano, Senior UX/UI Designer at Roblox -- Interview with Laura Taylor, Senior UX Designer, Unity Technologies -- Usability and Game Feel / Steve Swink -- Interview with Jenova Chen, President and Creative Director for Thatgamecompany -- Games Research Evolution at Microsoft / Randy Pagulayan, Daniel V. Gunn, Deborah Hendersen, Melissa Boone, JJ Guajardo, Jessie Thomas, and Dennis Wixon -- Try One Yourself : A Guide to Running a Practice User Study / Katherine Isbister -- Heuristic UX Evaluation in Games / Noah Schaffer -- Let the Game Tester Do the Talking : Think Aloud and Interviewing to Learn About the Game Experience / Jettie Hoonhout -- How Bias Affects Games--and What You Can Do About It / Melissa Boone -- Working with Game Analysts and Data Scientists / Gaelle Arlaut -- Physiological Measures for Game Evaluation / Regan Mandryk and Madison Klarkowski -- Integrating UX Practices into the Production Pipeline / Heather Chandler -- Interview with Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK) -- Interview with Joe Florey, Senior User Researcher at PlayStation (UK) -- Interview with Alexandra Perry, Producer at Media Molecule -- Interview with Tobi Saulnier, Founder and CEO of 1st Playable Productions -- Trust and Safety and Fair Play in Video Games : Intentionally Designing Positive Communities / Carlos Figueiredo -- Accessibility Then and Now : History, Myths, Considerations, and Tools / Ian Hamilton -- Reframing Inclusion : The Case for Allyship / Jessica Murrey -- Interview with Tülay McNally, Director of Inclusive Design and Product Development at Electronics Arts -- Interview with Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic -- Interview with Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me -- Interview with Kishonna Gray, Assistant Professor at the University of Illinois at Chicago -- Interview with Nick Yee, Co-Founder of Quantic Foundry -- Interview with Roppyaku Tsurumi, Japanese Game Producer and designer, by Kenji Ono, Game Journalist, IGDA Japan -- Interview with Kate Edwards, CEO and Principal Consultant of Geogrify -- Mobile Game Usability : Design and Research / Holly Grothues, Andrea Abney, Ryan Boughter -- Designing for "Everyone" : The Triumph of Casual Mechanics / Nicholas Fortugno -- The Design of Virtual and Augmented Realities / Alexandria Heston -- The Esports Experience : Fan, Player, and Beyond / Laura Levy, Sven Charleer, Taylor Dale Wright -- Interview with Erin drake Kajioka, Senior Staff Interaction Designer at Google -- Interview with Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft -- Interview with Phylissa Li, Principal Design Architect at Roblox -- (Re)Discovering the Rich History of Games User Research : An "Undisciplined" Approach / Bridget Hapner and Carly A. Kocurek -- Interview with Yvonne Rogers, Director of UCLIC, University College London -- How to Keep Up with What's Happening and Last Comments / Celia Hodent and Katherine Isbister.