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  1. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: ©2009
    Verlag:  Focal Press/Elsevier, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240811482; 0240811488; 9780080884394; 0080884393; 9780240818429; 0240818423
    Auflage/Ausgabe: 2nd ed
    Schlagworte: Adobe Photoshop; COMPUTERS / Programming / Games; Computer games / Programming; Computer graphics; Computergraphik; Computerspiel; Adobe Photoshop; Computer games --Programming; Computer graphics; Computer games; Computer graphics; Textur-Mapping; Computergrafik; Computerspiel; Adobe Photoshop
    Umfang: xvi, 403 pages
    Bemerkung(en):

    Includes index

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

    New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.

    * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide

  2. 3D game textures
    create professioal game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: ©2012
    Verlag:  Focal Press, Waltham, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240820774; 0240820770; 9780240821283; 0240821289
    Auflage/Ausgabe: 3rd ed
    Schlagworte: Adobe Photoshop; GAMES / Video & Electronic; Computer games / Programming; Computer graphics; Computer games; Computer graphics; Computerspiel; Textur-Mapping; Computergrafik; Adobe Photoshop
    Umfang: xvii, 413 pages
    Bemerkung(en):

    A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface. NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!

    Includes bibliographical references and index

  3. Photoshop face to face
    Erschienen: 2002
    Verlag:  Friends of ED, Birmingham

    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    RVK Klassifikation: ST 331
    Schlagworte: Adobe Photoshop; Computer graphics; Face painting; Computer graphics; Face painting; Computergrafik; Gesicht <Motiv>; Adobe Photoshop
    Umfang: 249 S., zahlr. Ill.
  4. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: 2012
    Verlag:  Focal Press/Elsevier, Amsterdam [u.a.]

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240820774; 0240820770
    RVK Klassifikation: ST 324
    Auflage/Ausgabe: 3. ed.
    Schlagworte: Adobe Photoshop; Computer games / Programming; Computer graphics; Adobe Photoshop; Computerspiel; Computergrafik; Textur-Mapping
    Umfang: XVII, 413 S., überwiegend Ill., 25 cm
    Bemerkung(en):

    Includes index

    Includes bibliographical references and index

  5. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: [2016]
    Verlag:  CRC Press, Taylor & Francis Group, Boca Raton ; London ; New York

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781138920064
    Auflage/Ausgabe: Fourth edition
    Schlagworte: Computer games; Computer graphics; Computergrafik; Computerspiel; Textur-Mapping; Adobe Photoshop
    Umfang: xix, 391 Seiten, Illustrationen
    Bemerkung(en):

    Includes index

  6. Power-Workshops kreative Composings mit Photoshop
    8 Stunden Video-Training ; + Tutorial to go: ausgewählte Videos für iPod, iPhone & Co. ; Lehr-Programm gemäß § 14 JuSchG
    Beteiligt: Staiger, Uli (Mitwirkender)
    Erschienen: 2011
    Verlag:  Addison-Wesley, München/Germany

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  7. Despots with Photoshop
    Erschienen: DL 2016
    Verlag:  RVB books, [Paris]

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9791090306561
    Weitere Identifier:
    9791090306561
    RVK Klassifikation: AP 94100
    Schlagworte: Rebetez, Augustin; Porträtfotografie; Retusche; Fotomontage; Adobe Photoshop; Diktator <Motiv>;
    Umfang: [22] Bl., nur Ill., 32 cm
  8. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: 2009
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game... mehr

    Universitätsbibliothek Bielefeld
    keine Fernleihe

     

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, includingnbsp,adding multiple edge tiling, adding Photoshop Bridge coverage,nbsp, an updated metal tutorial and adding coverage of urban exteriors.nbsp,Included in the second edition is anbsp,new chapter and annbsp,advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.nbsp, The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and W++

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781282552548
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Adobe Photoshop
    Umfang: Getr. Zählung : Ill., graph. Darst.
  9. 3D game textures
    create professional game art using Photoshop ; [updated for shader technology, new chapters on shaders, world building, and terrain editing]
    Autor*in: Ahearn, Luke
    Erschienen: 2009
    Verlag:  Elsevier, Focal Press, Amsterdam [u.a.]

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780240811482; 9780240811574
    RVK Klassifikation: ST 320
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Adobe Photoshop
    Umfang: XVI, 403 S., zahlr. Ill.
  10. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: 2009; © 2009
    Verlag:  Focal Press/Elsevier, Burlington, MA

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game... mehr

     

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.- New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage;  an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.  The DVD includes: demo versions of relevant software as well as resource images.- * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780240811482; 0240811488
    RVK Klassifikation: ST 320
    Auflage/Ausgabe: 2nd edition
    Schlagworte: Computer games / Programming; Computer graphics; Adobe Photoshop
    Umfang: 1 Online-Ressource (xvi, 403 Seiten), Illustrationen
    Bemerkung(en):

    CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets. ---

    Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- ---------------------- -- Chapter 1 -- A Basic (Game) Art Education -- WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop. -- Chapter 2 -- A Brief Orientation To Computer Graphic Technology -- WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions -- Chapter 3 -- A Quick Overview of Photoshop for Game Artists ---

    CH 3 - Additions and updates for the latest version of PS. -- Chapter 4 -- Prepping For Texture Creation -- WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions -- Chapter 5 -- The Sci-Fi Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps. -- Chapter 6 -- Urban Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers. -- Chapter 7 -- The Fantasy Setting -- WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map -- Chapter 8 -- The Outdoor Setting ---

    CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets. -- Chapter 9 -- Game Effects -- MORE OF WHAT'S CHANGING IN THE 2ND EDITION: -- ---------------------------------------- -- New Chapter -- Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. -- Exterior -- The Concept Sketch -- Breaking Out The Materials In The Scene -- Bricks and cinder blocks -- Windows and shutters -- Wood -- Concrete -- Metal -- Breaking Out the Details -- The Complete Scene --

    Online-Ausg.

  11. 3D game environments
    create professional 3D game worlds
    Autor*in: Ahearn, Luke
    Erschienen: [2017]
    Verlag:  CRC Press, Taylor & Francis Group, Boca Raton

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781138731257
    Auflage/Ausgabe: Second edition
    Schriftenreihe: <<An>> A K Peters book
    Schlagworte: Computerspiel; Dreidimensionale Computergrafik; Adobe Photoshop; MAX 3ds; Computeranimation;
    Umfang: XXX, 331 Seiten, Illustrationen
    Bemerkung(en):

    Version date: 20161102

  12. 3D game textures
    create professional game art using Photoshop
    Autor*in: Ahearn, Luke
    Erschienen: 2009
    Verlag:  Focal Press/Elsevier, Amsterdam

    Hochschule München, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780240811482; 0240811488
    RVK Klassifikation: ST 320
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Computer games; Computer graphics; Textur-Mapping; Adobe Photoshop; Computerspiel; Computergrafik
    Umfang: XVI, 403 p., überw. Ill.
    Bemerkung(en):

    Includes index.