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  1. Modes of Esports Engagement in Overwatch
    Erschienen: 2022
    Verlag:  Springer Nature, Cham

    This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of... mehr

     

    This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.

     

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    Quelle: OAPEN
    Beteiligt: Ruotsalainen, Maria (Hrsg.); Törhönen, Maria (Hrsg.); Karhulahti, Veli-Matti (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 978-3-030-82767-0; 9783030827670
    Weitere Identifier:
    Schlagworte: Popular culture; Media studies
    Weitere Schlagworte: Game culture; Game studies; Overwatch; Game development; Digital culture; Digital media; esports; Open Access
    Umfang: 1 electronic resource (229 p.)
  2. Leveling up
    Wie du das Leben spielend meisterst und dich auf das nächste Level katapultierst
  3. At the edge of utopia
    esports, neoliberalism and the gamer culture’s descent into madness

    This article discusses the controversy regarding Brazilian Senate Bill No. 383, which deals with the regulation of esports activity in the country. We analyzed the conversation about the hashtag #TodosContraPLS383, a repudiation movement organized on... mehr

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    This article discusses the controversy regarding Brazilian Senate Bill No. 383, which deals with the regulation of esports activity in the country. We analyzed the conversation about the hashtag #TodosContraPLS383, a repudiation movement organized on Twitter in November 2019, to engender an argument that criticizes (1) the relations between the games industry and its practices of governance and (2) how individuals assimilate neoliberal discourse within this culture. From an ethnomethodological approach and through qualitative analysis that employs ATLAS.ti to collect and make sense of the data, we reconstruct a narrative that debates anti-regulation rhetoric, exposing gamer culture's relationship with neoliberal ideology.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Aufsatz aus einer Zeitschrift
    Format: Online
    Weitere Identifier:
    Übergeordneter Titel: Enthalten in: Gamevironments; Bremen : [Verlag nicht ermittelbar], 2014; 13(2020), Seite 382-419; Online-Ressource

    Schlagworte: esports; neoliberalism; gamer culture; Brazil; gamevironments