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  1. Destructive Sublime
    World War II in American Film and Media
    Autor*in: Allison, Tanine
    Erschienen: [2018]; © 2018
    Verlag:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export in Literaturverwaltung   RIS-Format
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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780813597522
    Weitere Identifier:
    Schriftenreihe: War Culture
    Schlagworte: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Computerspiel; Film; Weltkrieg <1939-1945, Motiv>
    Umfang: 1 online resource, 11 color, 30 b-w
    Bemerkung(en):

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)

  2. Virgil and the Mountain Cat
    Poems
    Autor*in: Lau, David
    Erschienen: [2009]; ©2009
    Verlag:  University of California Press, Berkeley, CA

    At once uncompromising and highly inventive, David Lau's poems are imbued with a musicality that lightens the dark undertones of spoliation and entropy. Many of the poems embody a nexus of interaction with historical events, films, modernist poetic... mehr

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    Resolving-System (lizenzpflichtig)
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    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    keine Fernleihe
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    keine Fernleihe
    Universitätsbibliothek Osnabrück
    keine Fernleihe

     

    At once uncompromising and highly inventive, David Lau's poems are imbued with a musicality that lightens the dark undertones of spoliation and entropy. Many of the poems embody a nexus of interaction with historical events, films, modernist poetic texts, and works of art—but from this allusion and evocation, a multifarious voice emerges. In these pages, the electric linguistic experiment meets a new urban, postnatural poetics, one in which poetry is not just a play of signs and seemings but also a prismatic investigation of our contemporary order: "Hurry up before our factory leaves. / The first column of the Freedom Tower / traduces its ensorcellment in the facade." Here is a poetry both deeply lyrical and resistant, a poetry relentless in its invention and its stance against the apathy of convention and consumption

     

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  3. Destructive Sublime
    World War II in American Film and Media
    Autor*in: Allison, Tanine
    Erschienen: [2018]; © 2018
    Verlag:  Rutgers University Press, New Brunswick, NJ

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in... mehr

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Hochschule Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Coburg, Zentralbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Kempten, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Passau
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    The American popular imagination has long portrayed World War II as the "good war," fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780813597522
    Weitere Identifier:
    Schriftenreihe: War Culture
    Schlagworte: American; Call of Duty; Medal of Honor; Saving Private Ryan; The Battle of San Pietro; The Longest Day; WWII.; World War II.; combat; destructive; film; media; sublime; video games; war film; war; PERFORMING ARTS / General; Computer war games; War films; World War, 1939-1945; World War, 1939-1945; Zweiter Weltkrieg <Motiv>; Computerspiel; Film
    Umfang: 1 online resource, 11 color, 30 b-w
    Bemerkung(en):

    Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Sep 2019)