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  1. Mostly codeless game development
    new school game engines
    Autor*in: Ciesla, Robert
    Erschienen: [2017]
    Verlag:  Apress, [New York, NY]

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 148422969X; 9781484229699
    RVK Klassifikation: AP 15963 ; ST 324
    Schlagworte: Spiel-Engine; Computerspiel
    Weitere Schlagworte: Video games / Design; Video games / Programming
    Umfang: xxv, 219 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    Includes index

  2. Beginning Unreal game development
    foundation for simple to complex games using Unreal Engine 4
    Autor*in: Nixon, David
    Erschienen: [2020]
    Verlag:  Apress, California

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 1484256387; 9781484256381
    Schlagworte: Spiel-Engine; Computerspiel; Programmierung
    Weitere Schlagworte: Computer games / Programming; Video games / Programming; UnrealScript (Computer program language); Computer games / Programming; UnrealScript (Computer program language)
    Umfang: xxiv, 389 Seiten, Illustrationen, 26 cm
    Bemerkung(en):

    Includes index

  3. Game development with Unity for .NET developers
    the ultimate guide to creating games with Unity and Microsoft Game Stack
    Autor*in: Chen, Jiadong
    Erschienen: 2022
    Verlag:  Packt Publishing, Limited, Birmingham ; Mumbai

    Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features Discover solutions to common problems faced by .NET developers while creating games in Unity Explore... mehr

    Technische Hochschule Augsburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Technische Universität München, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universität der Bundeswehr München, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features Discover solutions to common problems faced by .NET developers while creating games in Unity Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn Get to grips with using the Unity Editor Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline Write high-performance multithreaded code with the latest DOTS in Unity Discover the Azure PlayFab Client library for C# in Unity Understand how the asset management and serialization system within Unity really works Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781801075077; 1801075077
    RVK Klassifikation: ST 324 ; ST 320 ; ST 250
    Auflage/Ausgabe: First published: May 2022
    Schlagworte: Microsoft dot net; Microsoft Game Stack; C sharp; Computerspiel; Unity 5; Programmierung
    Weitere Schlagworte: Unity (Electronic resource); Computer games / Programming; Video games / Programming; Computers / Languages / C#; Computers / Programming / Games; Computers / Programming / Microsoft; Game Development / 3D Game Development / Unity / C#; Electronic books
    Umfang: 1 Online-Ressource (xx, 562 Seiten), Illustrationen, Diagramme
    Bemerkung(en):

    Description based upon print version of record

  4. Making games
    the politics and poetics of game creation tools
    Autor*in: Werning, Stefan
    Erschienen: [2021]
    Verlag:  The MIT Press, Cambridge, Massachusetts ; London, England

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- mehr

    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780262044837
    RVK Klassifikation: AP 15963
    Schriftenreihe: Playful thinking
    Schlagworte: Design; Gestaltung; Computerspiel; Videospiel; Programmierung
    Weitere Schlagworte: Video games / Design; Video games / Programming; Video games / Political aspects
    Umfang: xi, 158 Seiten, Illustrationen
    Bemerkung(en):

    Includes bibliographical references and index

  5. Unreal Engine C++ the ultimate developer's handbook
    learn C++ and Unreal Engine by creating a complete action game
    Erschienen: [2020]
    Verlag:  [Stephen Seth Ulibarri], [United States?]

    Hochschule München, Bibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9798648492516
    RVK Klassifikation: ST 324
    Schlagworte: Computerspiel; Programmierung; Softwareentwicklung; Unreal Engine 4
    Weitere Schlagworte: Video games / Programming; Video games / Design; C++ (Computer program language); C++ (Computer program language); Video games / Design
    Umfang: xiii, 519 Seiten, Illustrationen, 24 cm
    Bemerkung(en):

    "CPSIA information can be obtained at www.ICGtesting.com ; printed in the USA.

  6. Unity 2020 by Example
    a project-based guide to building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch
    Autor*in: Wells, Robert
    Erschienen: 2020
    Verlag:  Packt Publishing, Birmingham

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first... mehr

    Fachhochschule Dortmund, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the Game Object -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player Game Object -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781800200784
    Auflage/Ausgabe: Third edition
    Schlagworte: Computerspiel; Unity 5; Virtuelle Realität
    Weitere Schlagworte: Unity (Electronic resource); Computer games / Programming; Video games / Programming
    Umfang: 1 Online-Ressource (XI, 657 Seiten), Illustrationen
  7. Making games
    the politics and poetics of game creation tools
    Autor*in: Werning, Stefan
    Erschienen: [2021]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- mehr

     

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780262044837
    Weitere Identifier:
    9780262044837
    RVK Klassifikation: AP 15963
    Schriftenreihe: Playful thinking
    Schlagworte: Computerspiel; Gestaltung; Design; Programmierung; ; Computerspiel; Videospiel;
    Weitere Schlagworte: Video games / Design; Video games / Programming; Video games / Political aspects
    Umfang: xi, 158 Seiten, Illustrationen, 21 cm
    Bemerkung(en):

    Enthält Literaturverzeichnis auf Seite [137]-152

  8. Unity 2020 by Example
    a project-based guide to building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch
    Autor*in: Wells, Robert
    Erschienen: 2020
    Verlag:  Packt Publishing, Birmingham

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first... mehr

    Hochschule Bielefeld – University of Applied Sciences and Arts, Hochschulbibliothek
    keine Fernleihe
    Fachhochschule Dortmund, Hochschulbibliothek
    keine Fernleihe

     

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the Game Object -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player Game Object -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781800200784
    Auflage/Ausgabe: Third edition
    Schlagworte: Computer games / Programming; Video games / Programming
    Umfang: 1 Online-Ressource (XI, 657 Seiten), Illustrationen
  9. Introduction to game design, prototyping, and development
    from concept to playable Game - with Unity and C#
    Autor*in: Gibson, Jeremy
    Erschienen: 2014
    Verlag:  Addison-Wesley, Upper Saddle River, NJ [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/738
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Zentrale Hochschulbibliothek Flensburg
    ST 324 U59 G449
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Bibliothek der Hochschule Hannover
    EDV 3300 /37
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim/Holzminden/Göttingen, Bibliothek, Elektronische Ressourcen
    EDV 6200/29(2)
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 0321933168; 9780321933164
    RVK Klassifikation: ST 324
    Schlagworte: Computer games / Programming; Computer games / Design; Video games / Design; Video games / Programming; C
    Umfang: XXXI, 908 S., Ill., graph. Darst.
    Bemerkung(en):

    Hier auch später erschienene, unveränderte Nachdrucke

  10. Beginning Unreal game development
    foundation for simple to complex games using Unreal Engine 4
    Autor*in: Nixon, David
    Erschienen: [2020]
    Verlag:  Apress, California

    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3240 NIX1
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 1484256387; 9781484256381
    Schlagworte: Computerspiel; Programmierung; Spiel-Engine
    Weitere Schlagworte: Computer games / Programming; Video games / Programming; UnrealScript (Computer program language)
    Umfang: xxiv, 389 Seiten, Illustrationen, 26 cm
    Bemerkung(en):

    Includes index

  11. Unreal Engine C++ the ultimate developer's handbook
    learn C++ and Unreal Engine by creating a complete action game
    Erschienen: [2020]
    Verlag:  [Verlag nicht ermittelbar], [Erscheinungsort nicht ermittelbar]

    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3240 ULI1
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9798648492516
    RVK Klassifikation: ST 324
    Schlagworte: Softwareentwicklung; Unreal Engine 4; Computerspiel; Programmierung
    Weitere Schlagworte: Video games / Programming; Video games / Design; C++ (Computer program language)
    Umfang: xiii, 519 Seiten, Illustrationen, 24 cm
  12. Game design workshop
    a playcentric approach to creating innovative games
    Erschienen: 2024
    Verlag:  CRC Press, Taylor & Francis Group, Boca Raton ; London ; New York

    "Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing,... mehr

    Hochschulbibliothek Ansbach
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design"--

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781032607016; 9781032607009
    Auflage/Ausgabe: Fifth edition
    Schriftenreihe: An A K Peters book
    Schlagworte: Computerspiel; Entwurf
    Weitere Schlagworte: Video games / Programming; Video games / Design; Computer graphics
    Umfang: XXX, 554 Seiten, Illustrationen, 23,5 x 19,1 cm
    Bemerkung(en):

    Includes bibliographical references and index

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