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Edutainment technologies
educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings -
GLUE – Gemeinsam Lernen und Erfahren Eine innovative und interdisziplinäre Lehr-Lern-Kooperation
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Rules of the new web-supported negotiation game "SurfingGlobalChange". Game for your mark!
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Lire la littérature médiévale en classe de français langue étrangère: une utopie?
Reading medieval literature in French lessons: a utopia? -
Potentiale des Digitalen. Theoretisch-konzeptionelle Betrachtungen pädagogischer und didaktischer Potentiale des schulischen Einsatzes von Tablets
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Digitale Technologien bei der Gestaltung des BASIC-Lehrkonzeptes
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Adventure in Your Mind:
200 Questions to Your Child -
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings -
Edutainment technologies
educational games and virtual reality/augmented reality applications, 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7 - 9, 2011 ; proceedings -
Edutainment technologies
educational games and virtual reality/augmented reality applications ; 6th International Conference on E-Learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011 ; proceedings