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Brenda Laurel
pioneering games for girls -
Wordplay and the discourse of video games
analyzing words, design, and play -
Gaming and the divine
a new systematic theology of video games -
Emotions, technology, and digital games
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Videogames and the gothic
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Playing at Narratology: Digital Media as Narrative Theory
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Better game characters by design
a psychological approach -
Metagaming
playing, competing, spectating, cheating, trading, making, and breaking videogames -
Das Verwenden von Kennzeichen verfassungswidriger Organisationen in Computerspielen im Spiegel des § 86a Abs. 1 Nr. 1 StGB und des Jugendmedienschutzes
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Videogames and the gothic
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Playback
a genealogy of 1980s British videogames -
Character development and storytelling for games
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Tomb raiders and space invaders
videogame forms and contexts -
Play redux
the form of computer games -
Game work
language, power, and computer game culture -
XNA 4.0 game development by example
beginner's guide -
Data structures and algorithms for game developers
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Software engineering for game developers
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Game development principles
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Game design
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More than a game
the computer game as fictional form -
David Perry on game design
a brainstorming toolbox -
Synthetic worlds
the business and culture of online games -
Serious games
games that educate, train and inform -
AI game engine programming