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Gaming and the divine
a new systematic theology of video games -
Phantasmal spaces
archetypical venues in computer games -
Game play
paratextuality in contemporary board games -
Phantasmal spaces
archetypical venues in computer games -
SFML game development
learn how to use SFML 2.0 to develop your own feature-packed game -
Unity Shaders and effects cookbook
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Handbook of digital games
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Storyplaying
agency and narrative in video games -
Computerspiele programmieren
künstliche Intelligenz für künstliche Gehirne -
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
Introduction to game analysis
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JMonkeyEngine 3.0 beginner's guide
develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language -
Beginning C++ through game programming
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Learning game AI programming with Lua
leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics = Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics -
Unreal engine physics essentials
gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 -
Virtual economies
design and analysis -
Unreal engine physics essentials
gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 -
Storyplaying
Agency and Narrative in Video Games -
Beginning C++ through game programming
-
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, The Legend of Zelda -
Game play
paratextuality in contemporary board games -
Shigeru Miyamoto
Super Mario Bros., Donkey Kong, the Legend of Zelda -
Virtual economies
design and analysis -
Gaming and the divine
a new systematic theology of video games