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  1. Media rhetoric
    how advertising and digital media influence us
    Beteiligt: Mateus, Samuel (Hrsg.)
    Erschienen: 2021
    Verlag:  Cambridge Scholars Publishing, Newcastle upon Tyne, UK

    Universitätsbibliothek Eichstätt-Ingolstadt
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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  2. Identity and play in interactive digital media
    ergodic ontogeny
    Autor*in: Cole, Sara M.
    Erschienen: 2017
    Verlag:  Routledge, New York ; London

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781138229006
    RVK Klassifikation: AP 15963
    Schriftenreihe: Routledge advances in game studies ; 10
    Schlagworte: Psychologie; Neue Medien; Videospiel; Computerspiel; Identität
    Weitere Schlagworte: Interactive multimedia / Psychological aspects; Digital media / Psychological aspects; Video games / Psychological aspects
    Umfang: xx, 158 Seiten, Illustrationen
  3. The Freudian robot
    digital media and the future of the unconscious
    Autor*in: Liu, Lydia H.
    Erschienen: 2010
    Verlag:  Univ. of Chicago Press, Chicago, Ill. [u.a.]

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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  4. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Universitätsbibliothek Bamberg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Bayreuth
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Zentralinstitut für Kunstgeschichte, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt
    Universitätsbibliothek Passau
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies".

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780367619251; 9780367620424
    RVK Klassifikation: LC 95000 ; AP 15961
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Medientheorie; Philosophie; Virtuelle Realität; Ästhetik
    Weitere Schlagworte: Virtual reality / Psychological aspects; Human-compuer interaction / Psychological aspects; Digital media / Psychological aspects; Interactive multimedia / Psychological aspects; Aesthetics
    Umfang: xi, 166 Seiten
    Bemerkung(en):

    Includes bibliographical references and index

  5. Media rhetoric
    how advertising and digital media influence us
    Beteiligt: Mateus, Samuel (Hrsg.)
    Erschienen: [2023]; © 2023
    Verlag:  Cambridge Scholars Publishing, Newcastle upon Tyne, UK

    Universität der Bundeswehr München, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Beteiligt: Mateus, Samuel (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781527595613; 1527595617
    RVK Klassifikation: AP 17120
    Schlagworte: Beeinflussung; Neue Medien; Werbung
    Weitere Schlagworte: Werbung / (DE-627)091400260 / (DE-STW)12846-5; Digitalisierung / (DE-627)1028324774 / (DE-STW)30171-4; Rhetorik / (DE-627)091386772 / (DE-STW)19776-0; Advertising / Psychological aspects; Digital media / Psychological aspects; Persuasion (Psychology); Mass media / Influence; Social media / Influence
    Umfang: vi, 147 Seiten, Illustrationen, Diagramme, 21 cm
    Bemerkung(en):

    Literaturangaben

  6. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781003107644
    Weitere Identifier:
    RVK Klassifikation: LC 95000 ; AP 15961
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtuelle Realität; Ästhetik; Medientheorie; Philosophie
    Weitere Schlagworte: Virtual reality / Psychological aspects; Human-compuer interaction / Psychological aspects; Digital media / Psychological aspects; Interactive multimedia / Psychological aspects; Aesthetics
    Umfang: 1 Online-Ressource (xi, 166 Seiten)
  7. The aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Kunst- und Museumsbibliothek der Stadt Köln
    KMB/+J 2022
    keine Fernleihe
    Universitätsbibliothek Trier
    EA/nh1096
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780367619251; 9780367620424
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Ästhetik; Philosophie; Virtuelle Realität; Medientheorie
    Weitere Schlagworte: Virtual reality / Psychological aspects; Human-compuer interaction / Psychological aspects; Digital media / Psychological aspects; Interactive multimedia / Psychological aspects; Aesthetics
    Umfang: xi, 166 Seiten
  8. Media rhetoric
    how advertising and digital media influence us
    Beteiligt: Mateus, Samuel (Hrsg.)
    Erschienen: [2023]; © 2023
    Verlag:  Cambridge Scholars Publishing, Newcastle upon Tyne, UK

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
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    Quelle: Verbundkataloge
    Beteiligt: Mateus, Samuel (Hrsg.)
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781527595613; 1527595617
    RVK Klassifikation: AP 17120
    Schlagworte: Beeinflussung; Neue Medien; Werbung
    Weitere Schlagworte: Werbung / (DE-627)091400260 / (DE-STW)12846-5; Digitalisierung / (DE-627)1028324774 / (DE-STW)30171-4; Rhetorik / (DE-627)091386772 / (DE-STW)19776-0; Advertising / Psychological aspects; Digital media / Psychological aspects; Persuasion (Psychology); Mass media / Influence; Social media / Influence
    Umfang: vi, 147 Seiten, Illustrationen, Diagramme, 21 cm
    Bemerkung(en):

    Literaturangaben

  9. Identity and play in interactive digital media
    ergodic ontogeny
    Autor*in: Cole, Sara M.
    Erschienen: 2017
    Verlag:  Routledge, New York ; London

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781138229006
    RVK Klassifikation: AP 15963
    Schriftenreihe: Routledge advances in game studies ; 10
    Schlagworte: Psychologie; Neue Medien; Videospiel; Computerspiel; Identität
    Weitere Schlagworte: Interactive multimedia / Psychological aspects; Digital media / Psychological aspects; Video games / Psychological aspects
    Umfang: xx, 158 Seiten, Illustrationen
  10. The Freudian robot
    digital media and the future of the unconscious
    Autor*in: Liu, Lydia H.
    Erschienen: 2010
    Verlag:  Univ. of Chicago Press, Chicago, Ill. [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
  11. <<The>> aesthetics of virtual reality
    Autor*in: Tavinor, Grant
    Erschienen: 2022
    Verlag:  Routledge, New York ; London

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have... mehr

    Kunst- und Museumsbibliothek der Stadt Köln
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Trier
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780367619251; 9780367620424
    Schriftenreihe: Routledge research in aesthetics
    Schlagworte: Virtual reality / Psychological aspects; Human-compuer interaction / Psychological aspects; Digital media / Psychological aspects; Interactive multimedia / Psychological aspects; Aesthetics
    Umfang: xi, 166 Seiten