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  1. The aesthetics of (digital) machine sculpture
    automatization, mechanization, and mathematization in Minimal, Serial, Conceptual, and Computer Art
    Erschienen: [2023]

    Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes... mehr

    Zentralinstitut für Kunstgeschichte, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    Today’s 3D-printed digital sculpture can be traced back—not only in a technical sense—to the 1960s, when our digital culture developed. Using the examples of pioneers Robert Mallary and Charles Csuri, this paper reconstructs and distinguishes computer-based productions of sculpture, its reception, and its ontology. One focus is the discourse of sculpture, image, and form. A comparison with Minimal, Serial, and Conceptual Art is suggested not only because Minimal Art was a hot spot of sculptural discourse, but also because it reveals correspondences between digital and non-digital arts, which exist on the level of draft, production, and discourse: a creation with certain machines, mathematization, automatization, mechanization, and a 2D/3D-discourse.It will be argued that the examined digital and non-digital artforms in the 1960s, the time of pre-post-digital art, are only understandable in relation to each other and their common historical con-text: cybernetics, systems theory, the Cold War, and computerization. Taking the cultural-historical and politico-economic context into account, it will be demonstrated that one can identify specific reactions to digital technology and media and its impacts on art and society—which is why I call the non-digital artforms "co-digital art."

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Aufsatz aus einem Sammelband
    Übergeordneter Titel:
    The sculptural in the (post-)digital age / Mara-Johanna Kölmel, Ursula Ströbele (eds.); Berlin, [2023]; Seite 58-79
    Schlagworte: Plastik; Computerkunst; 3D-Technologie; Virtualisierung; Ästhetik; Digitalisierung
    Weitere Schlagworte: Mallary, Robert (1917-1997); Csuri, Charles A. (1922-)
    Umfang: Illustrationen