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Computerspiele programmieren
Künstliche Intelligenz für künstliche Gehirne -
Cultural Differences in Human-Computer Interaction
Towards Culturally Adaptive Human-Machine Interaction -
Java 6 Core Techniken
Essentielle Techniken für Java-Apps -
Medien-Datenbank- und Medien-Logistik-Systeme
Anforderungen und praktischer Einsatz -
The simulation hypothesis
an MIT computer scientist shows why AI, quantum physics and eastern mystics agree we are in a video game -
LINKED OPEN DATA FOR DIGITAL HUMANITIES
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Symbols
an evolutionary history from the Stone Age to the future -
The silicon jungle
a novel of deception, power, and Internet intrigue -
Pervasive games
theory and design -
Recoding gender
women's changing participation in computing -
Learning objective-C by developing iPhone games
leverage Xcode and objective-C to develop iPhone games -
Aesthetic computing
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Recoding gender
women's changing participation in computing -
Java 6 Core Techniken
Essentielle Techniken für Java-Apps -
Medien-Datenbank- und Medien-Logistik-Systeme
Anforderungen und praktischer Einsatz -
Computerspiele programmieren
Künstliche Intelligenz für künstliche Gehirne -
Engendering cosmopolitanism through the local
engaging students in international literature through connections to personal experience and culture -
Formal analysis for natural language processing
a handbook -
Medien-Datenbank- und Medien-Logistik-Systeme
Anforderungen und praktischer Einsatz -
Formal methods
foundations and applications, 25th Brazilian Symposium, SBMF 2022, virtual event, December 6-9, 2022 : proceedings -
Probabilistic Topic Models
Foundation and Application -
Symbols
An Evolutionary History from the Stone Age to the Future -
Simulating Conversations for the Prediction of Speech Quality
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Chinese lexical semantics
Part 2 -
Requirements Engineering: Foundation for Software Quality
29th International Working Conference, REFSQ 2023, Barcelona, Spain, April 17-20, 2023, Proceedings