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  1. Videospiele
    Illusionsindustrien und Retro-Manufakturen
  2. Animal adventures - ein neuer Morgen in Loboville
  3. Animal Adventures – Ein neuer Morgen in Loboville
    Ein Du-entscheidest-selbst-Buch für Fans von Animal Adventure-Spielen
  4. Videospiele
    Digitale Bildkulturen
  5. Borders in motion: an application related to the video game Animal Crossing: New Horizons
    Erschienen: [2021]
    Verlag:  European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics, Frankfurt (Oder)

    In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense... mehr

    Zugang:
    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 95
    keine Fernleihe

     

    In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/231496
    Schriftenreihe: Discussion paper / European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics ; no. 423 (March 2021)
    Schlagworte: Border; Animal Crossing; real versus virtual world
    Umfang: 1 Online-Ressource (circa 21 Seiten), Illustrationen
  6. Animal Crossing: New Horizons meets "Maslow’s pyramid"
    Erschienen: [2021]
    Verlag:  European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics, Frankfurt (Oder)

    Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a... mehr

    Zugang:
    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 95
    keine Fernleihe

     

    Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    hdl: 10419/233861
    Schriftenreihe: Discussion paper / European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics ; no. 424 (April 2021)
    Schlagworte: Maslow's theory of motivation; Animal Crossing; Maslow's pyramid; seven-stage model; real world needs; virtual world needs
    Umfang: 1 Online-Ressource (circa 19 Seiten), Illustrationen